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SS2 Jocke NoSpiders V2
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Kolya
SS2 Jocke NoSpiders V2
07. February 2006, 03:16:20
ReplyQuoteReport#0

Tags: °gamesys °SS2
QUICK GUIDE: Backup Shock2.gam. Unpack into the folder DataPermanentMods in your mod-ready installation of SS2. Or change the file extension to .SS2MOD to use with the SS2 Modmanager.

A mod for arachnophobiacs that deletes all spiders from the game.

Quote from: the Readme by Jocke
I have now set the spiders to be destroyed as soon as they are created. As a safeguard I've also set them to be invisible, completly silent, slower then your avarge dead slug, have one (1) hitpoint, have weapons that make no damage AND they are on the Good team so any other AI's around will slay them! That enough for ya? ;)
Fsgagr
Re: SS2 Jocke NoSpiders V2
18. August 2007, 21:06:26
ReplyQuoteReport#1

Is it possible to use this mod with others that modify the .GAM file also?
Kolya
Re: SS2 Jocke NoSpiders V2
18. August 2007, 23:46:45
ReplyQuoteReport#2

No, that's not possible. You could of course add the few changes Jocke made to another shock2.gam using shocked.
Fsgagr
Re: SS2 Jocke NoSpiders V2
19. August 2007, 07:31:34
ReplyQuoteReport#3

Is...there a tutorial on how to do this? Or a way to find what modifications he made?
Kolya
Re: SS2 Jocke NoSpiders V2
19. August 2007, 19:30:32
ReplyQuoteReport#4

I can't tell you exactly how to do it (Jocke said what he did.), but here is a beginners tutorial.
And you can always ask in the SS2 mission design forum on ttlg.com.
Digital Hitman
Re: SS2 Jocke NoSpiders V2
13. January 2008, 04:12:18
ReplyQuoteReport#5

I've played the entire game with this mod on...
there is one problem... when you reach sim unit 3
a lot of Spiders come out Malick's audio log said that
people will feel "sorrow" and when I reached sim unit 3
the two doors opened up and nothing happends  :biggrin:
that will save a lot of bullets...

Kolya
Re: SS2 Jocke NoSpiders V2
13. January 2008, 16:51:46
ReplyQuoteReport#6

What exactly is the problem then?
Digital Hitman
Re: SS2 Jocke NoSpiders V2
13. January 2008, 21:12:32
ReplyQuoteReport#7

the audio log said the it was going to be hard
I thought it was too easy is it possible that
you can delete the audio log or the replace it with
two rumblers or something
Kolya
Re: SS2 Jocke NoSpiders V2
14. January 2008, 14:22:21
ReplyQuoteReport#8

I personally think this goes well beyond the scope of this odd mod. But if someone wants to add rumblers, who am I to stop them. I like spiders. In games.

*hiss hisssssssss*
ss2user
Re: SS2 Jocke NoSpiders V2
13. May 2008, 16:52:47
ReplyQuoteReport#9

i HATE spiders in games, so this is great news to me

my only question is that when i downloaded the MOD, it featured a game file simply called 'shock2.gam' not 'shock2_nospiders.gam as he suggested - i'm assuming though he's simply made a change and renamed it in advance?
Accoch63
Re: SS2 Jocke NoSpiders V2
13. May 2008, 17:41:22
ReplyQuoteReport#10

Well, personally I would delete all spiders EXCEPT the ones surrounding Sim Unit 3; provide a nice few moments of terror for people who aren't expecting it.
Kolya
Re: SS2 Jocke NoSpiders V2
13. May 2008, 17:50:01
ReplyQuoteReport#11

ss2user: correct, it's been renamed in advance, probably by myself, so it will work flawlessly with the modmanager.

Accoch63: This mod isn't for pussies who don't like spiders. They should just get over it. This mod is for people who have an abnormal fear of spiders and therefor cannot play the game. Leaving a few spiders in would miss the point, as people with a severe arachnophobia couldn't continue the game at this point.
Accoch63
Re: SS2 Jocke NoSpiders V2
24. May 2008, 21:50:31
ReplyQuoteReport#12

Right, I know, that was just me being the evil bastard I am.
Karis35
Re: SS2 Jocke NoSpiders V2
27. July 2008, 16:23:57
ReplyQuoteReport#13

I fear spiders :sweat: this is why this mod is correct for me :thumbwink: If you ask why i fear spiders... :rolleyesgreen: When i was kid my friend did drop a lot of spiders on top of my head  :p
Scorpion
Re: SS2 Jocke NoSpiders V2
27. September 2009, 03:04:13
ReplyQuoteReport#14

I'm an arachnophobe too. Though I tend to waste ammo on them and miss alot of the time T_T
Kolya
Re: SS2 Jocke NoSpiders V2
07. October 2009, 00:47:18
ReplyQuoteReport#15

An arachnophobe named Scorpion. Only just noticed.
Enchantermon
Re: SS2 Jocke NoSpiders V2
07. October 2009, 03:56:15
ReplyQuoteReport#16

But if someone wants to add rumblers, who am I to stop them.
That's not a bad idea, actually. It really doesn't make sense for the doors to open up without anything there, especially after the aforementioned log.
An arachnophobe named Scorpion. Only just noticed.
Yeah, that's...strange.
Enchantermon
Re: SS2 Jocke NoSpiders V2
13. October 2009, 22:49:44
ReplyQuoteReport#17

I took the liberty of making a small addition to the Sim unit trap so Malick's log will make sense even with this mod installed. Let me know what you think. ;)
Be advised that this new version replaces ops4.mis in addition to shock2.gam, so be sure to back up both files before installing.
XenoSpyro
Re: SS2 Jocke NoSpiders V2
27. August 2010, 01:08:48
ReplyQuoteReport#18

Its very possible to do the "Sorrow" Sim unit 3 thing with only your melee weapon.
But I guess thats just me playing the game too much. =p
Enchantermon
Re: SS2 Jocke NoSpiders V2
29. August 2010, 03:46:50
ReplyQuoteReport#19

Yes. In fact, it's possible to complete the entire game with only melee weapons.
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