Tags:
°gamesys °mis °recommended °SS2
QUICK GUIDE: Back up all *.mis and *.gam files. Unpack into the folder DataPermanentMods in your mod-ready installation of SS2. Or change the file extension to .SS2MOD to use with the SS2 Modmanager. Start a new game.
This is Straylight's
Anomalies, Discrepancies and outright Bugs mod - the most thorough attempt on gameplay-adjustment for System Shock 2. (As discussed on TTLG
first here and then
here. Then the
v030 release.)
It fixes and rebalances a huge number of anomalies, discrepancies and bugs, all while staying true to the developers intentions.
This is simply the closest thing you will come to a second patch for SS2 after the
official patch.
ADaoB was made by Straylight up to version 0.2.2 and is currently maintained by Kolya, Nameless Voice and Miracle.Freak.
Known Issues-
You will need to start a new game after installing this mod if you were previously playing the original game or a version of ADaOB earlier than 0.2.8. If you do not, then you will encounter serious problems (the most obvious of which being that med hypos will stop working).- Sometimes moving items in the inventory changes the object icon to a keycard (or nanites, CMs, or nothing) and then crashes the game. The
SS2Tool can fix this bug (bug fixing section: "Remove MemoryCap").
DOWNLOADDownload from FileFront:
ADaOB-v030.7z [30MB]
Download via sharebee.com:
ADaOB-v030.7z [30MB]
Torrent Download:
ADaOB-v030.7z.torrent [30MB]
Learn more at the
Strangebedfellows Torrent Tracker.
- 0.3.0:
- Inclusion of
SHEMP high resolution terrain textures (mostly screens and other tech displays)
- Fixed light switch in Med/Sci corridor over training stations
- Med/Sci armoury note is now correctly ticked off
- Added shields on shuttle ports on the training stations and in the Command deck shuttle bays
- Added targets to the shooting range on Ops
- Added ceiling glass to a room in Rec that previously opened out into space
- Realigned many textures and fixed many object placements
- Re-added a small number of French-Epstein devices and Auto-repair units on Impossible difficulty
- "Plasma" pistol changed back to laser pistol. Significantly decreased degrade rate for non-overcharge shots
- Auto-repair units and French-Epstein devices can now be recycled (for 20 nanites)
- Hazard suit now makes you completely immune to toxins from worm piles
- Removed ejecting casings from blast turrets because they looked too strange
- Shrank physics model on a Rickenbacker turret that was very hard to walk past before
- Fixed the hole between the pipes in Rickenbacker Pod 2 where you could easily fall to your death
- Localised Pyrokinesis now deals 1 damage / 400ms instead of 5 damage / 2000ms
- Replaced elevator music with high-quality full-length version from SS1
- Various minor tweaks
- 0.2.9:
- fixed level transition crash bug (after using psi pull)
- fixed exploit that allows leaning through MedSci sub-armoury door
- broken shotgun ammo moved to hybrid inventory (so you don't have to drop your gun when your inv. is full)
- removed med hypo caps (correct healing while being hurt)
- previously added grenade casings for turrets disabled due to an irredeemable bug
- added crystal shard "singing"
- 0.2.8:
- the pistol's slide barrel joints have been reversed to achieve a smooth slide animation
- An accordingly fixed but otherwise original pistol has been added to the mod
- ejected casings that don't disappear immediately for most guns implemented
- fixed a bug where player would spill casings while hacked turret was firing by moving the pistol casings up in the projectile hierarchy
- player's weapon becomes invisibile when using Psi Invisibilty
- Psi Burnout no longer wastes your psi points when you have that anti-burnout trait
- fix to stop the security system breaking and security cameras being permanently offline if you hack security, save, and reload
- Ice picks have been reset to their original number to allow melee only players to finish the game
- fixed a game breaking bug that occurs when hacking the replicator on Command before SHODAN uploads the schematics
- fixed non-glowing laser rapier (1011) on hydro2.mis
- fixed invisible monkey corpse (183) on medsci2.mis issue that occured while using Rebirth
- cheating by using training machines' undo feature is no longer possible
For previous changes see the changelog (also included with the mod)