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ZylonBane, jorseonnorse
Stats: 10975 Posts in 1166 Topics by 453 Members & Guests.08. September 2010, 21:29:36
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HEX
HEX's system shock 2 sound mod
25. July 2010, 23:47:21
ReplyQuoteReport#0

new gun sounds for:
 *assault rifle fire, reloading
 *shotgun fire, reloading
 *pistol fire, reloading
assassin is now muted except his footsteps
many pain is now altered to be more deep and powerful
loud annoying clanging when you open a container is removed
annoying replicator sound is muted
dry fire and gun breaks altered
wrench swinging is quiet
the robots no longer talk
camera bleeps are muted. you can only hear the camera scanning and a small click when it focuses on you

some sounds are from other people packs so credit where its due. i did not make any of these sounds i simply packed them to my own standards. please move this thread to the mod archive.

thanks guys and enjoy... its a nice mod.

http://www.filedropper.com/hexsoundmod_1
Enchantermon
Re: HEX's system shock 2 sound mod
26. July 2010, 03:10:51
ReplyQuoteReport#1

Moving this topic into the System Shock 2 Mods forum.
Kolya
Re: HEX's system shock 2 sound mod
26. July 2010, 13:21:11
ReplyQuoteReport#2

Thank you Hex, I recompressed the mod with 7zip and attached it to your post. And I put you in the Uploader group so you can manage your attachments.
Enchantermon
Re: HEX's system shock 2 sound mod
26. July 2010, 22:34:47
ReplyQuoteReport#3

Hah. I knew I was forgetting something. :p Tag teaming ftw. :)

Hex, when you refer to the "loud annoying clanging when you open a container," are you talking about the opening of the container's inventory?
ZylonBane
Re: HEX's system shock 2 sound mod
27. July 2010, 20:00:43
ReplyQuoteReport#4

Judging from the description, this seems to be the work of someone who doesn't like sound effects.
HEX
Re: HEX's system shock 2 sound mod
05. August 2010, 20:35:33
ReplyQuoteReport#5

well i kept the droid talking because it adds atmosphere... but those big mechs voices sound ridiculous and childish. they still make all the electronic type of sounds though. there is still inventory sounds... the little "chink"  when you open your inventory is still there... but the "clank" when you open a box is NOT there anymore... the gun sounds are much more realistic and powerful. the shotgun no longer has a cock sound in the firing sound because he doesnt even hold the fore end... much less cock it. so now its like a semi auto shotgun. the assassins are actually a threat now because hey they are ninja assassins... why the hell would they be walking around spewing some ridiculous sounds? and that stupid little bzzzz! when the ninja dashes and the "wishh! wishh!" when they throw stars is also very childish. so basicly the game is more realistic and the enemies are more dangerous because you must use better tactics in clearing areas... instead of hearing every enemy in the game from 50 feet away. if you dont like my pack dont download. but dont bash my tastes on my post. i see nothing wrong with my pack in fact i love it and always play with it. oh not to mention the camera... you actually have to look for cameras now... "i see you! im about to sound my alarm if you dont hide soon! this game is apparently for babies so we warn you everytime youre potentially in danger" sorry if youre not actually being a smartass. sometimes i have trouble deciphering. and you would only get a swinging sound like that wrench has with a longer and thin sword. a heavy wrench swung with one hand would never produce a sound like that.
Ampersand
Re: HEX's system shock 2 sound mod
06. August 2010, 04:26:04
ReplyQuoteReport#6

What you mean by "childish" is very mysterious, and I really don't get your objection to the opening of containers having noise, or security/maintenance droids communicating out loud.  The other things are pretty good points, although it does raise questions as you're complaining about how unrealistic the game is without mentioning the monkeys that can shoot balls of extreme cold or fire at you with their brains.  And, in my experience...  The assassins in the core game are challenging enemies, because they're pretty likely to cut you to ribbons with their shuriken before you can run up to them and beat them down with a rapier/shard.
Kolya
Re: HEX's system shock 2 sound mod
06. August 2010, 04:38:31
ReplyQuoteReport#7

Hex, you need to learn not to flip like that when your work is mildly criticised.
System Shock 2's fame rests in large parts on its sounds. So even if you don't like some of them, calling them childish, ridiculous and for babies is not going to convince anyone. Neither is the fact that you like your own work better.
RocketMan
Re: HEX's system shock 2 sound mod
06. August 2010, 20:18:27
ReplyQuoteReport#8

Hex, the old "suspension of disbelief" thing applies perfectly to the kind of details you're describing.  While much of what you say is technically true, these stupid things serve a higher purpose nonetheless.  For example, have you ever walked into a department store and became instantly aware of all the security cameras around you?  If each one of them could dispatch security to kill you, you'd be fighting and running around 99% of the time.  It's nice to have cameras as an added hazard but you need to keep the game somewhat balanced by giving the player a slight advantage.  With the assassins it's a bit different but equally important.  The sounds they make and the fact that they dart back and forth in the corridors makes an accoustic experience that frightens players because before they can see the assassin they hear him in every direction and anticipate an ambush that may in fact not come.  This adds to the immersion factor and keeps the player paranoid and afraid.  That's what the game does well and that's why we hear them.  SS2 is a sensory experience so while removing some of the sounds may make the game more believable it also makes it a bit flatter.  Bottom line is that it's fine to make this sort of mod but be aware that it will only target a percentage of shock fans who valued the game for different reasons than most of us did.
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