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Stats: 10919 Posts in 1159 Topics by 452 Members & Guests.05. September 2010, 09:59:51
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ZylonBane
Re: SS2 SHTUP (Shock Texture Update Project)
05. April 2010, 16:36:50
ReplyQuoteReport#100

But for the german version I really used the shtup file. I don't see any difference here except the shitty W and M which I had to puzzle out of other letters
Eh? Why didn't you use just the SS2 fonts?
unn_atropos
Re: SS2 SHTUP (Shock Texture Update Project)
05. April 2010, 19:20:56
ReplyQuoteReport#101

"EINGEDÄMMT" is too long and doesn't fit in the box.  "STRAHLUNG" is also a bit long, as there's not enough spacing around it for it to look right.

Also, to match the style of the English, the "zugang" should probably be in lowercase (assuming it isn't in uppercase on the oiiginal low-res German sign).  Also note that both "access" and "GRANTED" are the same length in the English version.  Again, "GEWÄHRT" is slightly too long and doesn't fit into the box properly.
Here is a picture of my version and the german lowres. As you can see, in the lowres "eingedämmt" also conflicts with the outline. So I made some kind of hybrid(^^) here by positioning it like in shtup and keeping the "t" as the lasy german translator did(but above the line instead). The same with the other things you mentioned. Its a crued mix. I guess I'm gonna take a new approach by using square721(the right font?) instead of messing around with existing letters.
http://tiborplanet.de/sys2/old_new.pcx
Ben2444
Re: SS2 SHTUP (Shock Texture Update Project)
20. April 2010, 01:28:15
ReplyQuoteReport#102

How can i use this with arcaniac graphics?
Enchantermon
Re: SS2 SHTUP (Shock Texture Update Project)
20. April 2010, 02:54:29
ReplyQuoteReport#103

I don't know if this conflicts with Arcaniac's mod or not, but just use the Mod Manager. Install this mod first, then Arcaniac's mod.
Ben2444
Re: SS2 SHTUP (Shock Texture Update Project)
21. April 2010, 00:09:35
ReplyQuoteReport#104

I use the datapermanentmods folder because iv'e been having trouble using the MM. could i use them both in that folder?
Enchantermon
Re: SS2 SHTUP (Shock Texture Update Project)
21. April 2010, 00:36:33
ReplyQuoteReport#105

Yeah, you can if you want. Just copy SHTUP into there first and then copy Arcaniac's mod into it, replacing all files.
Ben2444
Re: SS2 SHTUP (Shock Texture Update Project)
21. April 2010, 17:49:33
ReplyQuoteReport#106

Ok thanks Enchantermon
IE
Re: SS2 SHTUP (Shock Texture Update Project)
21. July 2010, 01:00:45
ReplyQuoteReport#107

I have the same issue Magnus Vile. I also have some random crashes/pink errors in main menu.

\fam\skyhw\acid*.pcx skybox files cause a crash whenever starting a new game or loading a save from a level that uses them.
\fam\skyhw\sky*.pcx skybox files cause a crash whenever loading a save from a level that uses them.

However, I can start a new game with the \fam\skyhw\sky*.pcx files intact, then progress to Von Braun and the game will work.
SS2 will only crash when loading a game from main menu.

I guess these problems are somehow related to ATI drivers? I'm using Catalyst 9.5 on Windows 2003 x64. No ATI Tray Tool, Omega drivers or any similar 3rd party driver tweaks.

On my Windows 7 Home Premium x86 (Nvidia, 186.79 drivers) machine the same SS2 installation works flawlessly.
Nameless Voice
Re: SS2 SHTUP (Shock Texture Update Project)
21. July 2010, 15:41:09
ReplyQuoteReport#108

Have you made the LG.ini modification?  The SS2Tool should do this for you automatically, but only if it's run on the actual computer (e.g. this change won't be copied over between computers with your SS2 install).
IE
Re: SS2 SHTUP (Shock Texture Update Project)
21. July 2010, 21:01:42
ReplyQuoteReport#109

Have you made the LG.ini modification?  The SS2Tool should do this for you automatically, but only if it's run on the actual computer (e.g. this change won't be copied over between computers with your SS2 install).

Funny. I think you helped me to find a solution to some of my problems!

Yes, I had the LG.ini file and I had the memory allocation set to 4 GB (I have >4GB memory and a 64-bit system so it should've been ok.)
So I did a bit of testing with the memory allocation settings. Long story short, around 500 MB seems to most stable. It causes least "pink menu" bugs and crashes (none at all so far!).

However, the skybox files from SHTUP will still crash the game. I've absolutely no clue what could cause this.
Salk
Re: SS2 SHTUP (Shock Texture Update Project)
04. August 2010, 06:26:27
ReplyQuoteReport#110

ZylonBane,

a few questions, if you'd not mind:

1) would the next public release be likely to exit Beta stage and become final?

2) could you kindly upload a few screenshots with the latest additions to the project?

3) is there anyone at the moment working on specific assignments (external help)?

Thank you!
ZylonBane
Re: SS2 SHTUP (Shock Texture Update Project)
04. August 2010, 17:25:07
ReplyQuoteReport#111

1) would the next public release be likely to exit Beta stage and become final?
What difference does the name make?

Quote
2) could you kindly upload a few screenshots with the latest additions to the project?
I'd rather not post any screenshots of new assets until they're available for download. Taunting is cruel.

Quote
3) is there anyone at the moment working on specific assignments (external help)?
Not at the moment, no. SHTUP has been taking a long nap while I deal with lots of real world stuff.
Kolya
Re: SS2 SHTUP (Shock Texture Update Project)
04. August 2010, 18:02:27
ReplyQuoteReport#112

Real world, spiel world. :serious:
ZylonBane
Re: SS2 SHTUP (Shock Texture Update Project)
04. August 2010, 21:59:45
ReplyQuoteReport#113

It's been so long since the last release, I can barely remember what's new anymore. Does the current version have updated high-res textures on the Tetra-Cool glass doors?
unn_atropos
Re: SS2 SHTUP (Shock Texture Update Project)
04. August 2010, 23:34:06
ReplyQuoteReport#114

Could you kindly
You think with this lame Bioshock trick you can affect Shock veterans? :p

Do you have news about the sensual-sim mates? Are you gonna use Machiavelli for #1?
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