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SS2 Blaydes99 RttUNN
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blaydes99
SS2 Blaydes99 RttUNN
10. June 2005, 18:25:24
ReplyQuoteReport#0

Okay everybody! Here's the full download, version 1.01!

As you download it, read these notes:

First, make sure to backup your earth.mis file and your cutscenes (cs1, cs3, credits, shuttle1). Optionally, you can extract ONLY the "installRTTUNN.bat" file from the archive into your SS2 directory and run it. Then extract all the contents of the archive into your SS2 dir (make sure Use Folder Names is checked!)

The cutscenes play using the DivX codec, so be sure that you have downloaded it and installed the codec for the cutscenes to work.
DivX Codec

Second, use the "uninstallRTTUNN.bat" to remove the expansion pack after you play through it 10 times.

If you have problems with the emails/logs, such as the text doesn't match or the pics don't match, this might be a problem because of the strings.crf file in the /patch folder. Rename it to something like stringsold.crf to fix this problem.

Note: I am not a perfect machine so I may have forgotten something, made a mistake, left you out of the credits, etc. Just let me know about it and I'll patch it up!

Other notes: There may be bugs or other small quibbles. If so, post them in this thread or send me an email. Version 1.1 is planned to add some more stuff (the log pics that everyone did won't show up until 1.1 :( ) and fix anything that may pop up. Also, the current download is 38.4 MB and there is no special download for modem users.

So without any further ado, here's the link!
The RTTUNN expansion pack homepage!

A very special thanks to Kolya here at SBF for hosting the file!
(See post below.)
Kolya
Ready patched, Modmanager compatible version of RttUNN_1.01
24. June 2005, 14:28:50
ReplyQuoteReport#1

Tags: °FM °SS2
QUICK GUIDE: Backup earth.mis and the cutscene-folder. Install DivX-codec if necessary. Unpack into your mod-ready installation of SS2. Or change the file extension to .SS2MOD to use with the SS2 Modmanager.

This is the latest, ready patched version of RttUNN. It inludes the sky patch, spawn patch and the "UNN Gallo deck 3 spawn patch".
It's compatible with with Zombe's Mod Manager.
Remember that you can set up different savegame-sets with the Mod Manager.
(Click on the [Manage]-button, enter a name for your savegame-set and hit Enter. Select the newly created savegameset.)

The RttUNN was announced here on ttlg.com.

DOWNLOAD
Download from lgclassics.net: RttUNNv1.01_sky+spawn-patched.zip [38MB]
As a torrent: RttUNNv1.01_sky%2Bspawn-patched.zip.torrent [38MB]
Learn more at the Strangebedfellows Torrent Tracker.
Kolya
Re: The Return to the UNN expansion pack for System Shock 2!!
26. June 2005, 05:13:23
ReplyQuoteReport#2

Here are some screenshots from Return to the UNN.
Marr
Re: SS2 Blaydes99 RttUNN
28. January 2006, 21:20:12
ReplyQuoteReport#3

Um, does anyone have hints on how to start exploring this one?  It seems to start you with a wrench, some jammed guns, a few psi-amp shots and no skills..  In the middle of a downtown zombie apocalypse.  Am I missing an obvious survival trick?
Kolya
Re: SS2 Blaydes99 RttUNN
29. January 2006, 15:33:00
ReplyQuoteReport#4

Check out the second post in this thread. There's a spawn-fixed version. You might also want to follow the link to the corresponding thread on TTLG there. You'll see you're not the only one who found this FM to be quite hardcore at certain points.
Regarding survival-tricks: Choose easy difficulty, use the wrench wherever possible, save often. :)
Lambda 00
Re: SS2 Blaydes99 RttUNN
31. December 2006, 01:04:30
ReplyQuoteReport#5

Check out the second post in this thread. There's a spawn-fixed version. You might also want to follow the link to the corresponding thread on TTLG there. You'll see you're not the only one who found this FM to be quite hardcore at certain points.
Regarding survival-tricks: Choose easy difficulty, use the wrench wherever possible, save often. :)
Or; if you're like me; use cheats  :borg: Hey; I'm very bad w/ FPS games... :'(
 :salut: :borg:
johnnythewolf
Re: SS2 Blaydes99 RttUNN
13. August 2007, 22:26:07
ReplyQuoteReport#6

There's one issue the spawn fix doesn't seem to solve: the spawned enemies always know where you are, especially in the Trioptimum Facility level. It's like hybrids are on permanent alert status.
VenoM_31
Re: SS2 Blaydes99 RttUNN
21. August 2007, 15:01:15
ReplyQuoteReport#7

Did anyone have troubles running the original (without any patches). I can't start a new game, the game crashes, and Windows message of whether to send to Microsoft, and bla-bla-bla? Deleted FM - all works fine. WTH?
Kolya
Re: SS2 Blaydes99 RttUNN
21. August 2007, 17:38:01
ReplyQuoteReport#8

This sounds like an installation failure. Nevertheless I suggest you download the patched version in the second post of this thread, make your game mod ready and use the Modmanager which has just been updated, thanks to TheBrain.
VenoM_31
Re: SS2 Blaydes99 RttUNN
22. August 2007, 17:40:16
ReplyQuoteReport#9

And I've got some freezing during saving a game. Hopefully, that was only once, not like UNN Polaris. But strange, these are the only two FMs I've seen such a problem in, irregularly.

Also, first time I returned from the garden level (I went there more, I just stashed my extra items near the shuttle), the banging sound of a wrench sounded whenever I walked and reached any objects. That was like if I constantly swinged my wrench, hitting anything in my sight (even in sight of my back  :)). Strange, eh? That passed as soon as I went to the garden again. Further return did not trigger the bug again, so I enjoyed the bug just once  ;).
Kolya
Re: SS2 Blaydes99 RttUNN
22. August 2007, 17:46:27
ReplyQuoteReport#10

Yes very strange. Venom_31 if you want to chat come over to the IRC channel. There's no need to post every spark that flies by, if you catch my drift.
VenoM_31
Re: SS2 Blaydes99 RttUNN
23. August 2007, 09:38:32
ReplyQuoteReport#11

OK, I got it. You're right, no more flooding.
Javelin
Re: SS2 Blaydes99 RttUNN
04. October 2007, 19:47:14
ReplyQuoteReport#12

 Got a small problem at the end of this great FM. Installed the fuel canister and try to go aboard the escape pod and the program crashes to the desk top.
I am running SS2,Mod Manager and rebirth mod with no problems at all with Christines FM's and this one up till now. Oh, I am using Win XP btw.
blaydes99
Re: SS2 Blaydes99 RttUNN
08. October 2007, 04:57:22
ReplyQuoteReport#13

Got a small problem at the end of this great FM. Installed the fuel canister and try to go aboard the escape pod and the program crashes to the desk top.
I am running SS2,Mod Manager and rebirth mod with no problems at all with Christines FM's and this one up till now. Oh, I am using Win XP btw.

Got a small problem at the end of this great FM. Installed the fuel canister and try to go aboard the escape pod and the program crashes to the desk top.
I am running SS2,Mod Manager and rebirth mod with no problems at all with Christines FM's and this one up till now. Oh, I am using Win XP btw.

I would first try disabling the other mods to see if a conflict is causing the crash. You're the first person that I know of that has had a crash here (doesn't mean that this has never happened, of course) - so my best guess would be that something in your installation is causing the problem. Try to just reduce all the extras that you may have to see if that helps.

And regarding the spawn problem, I think the ecologies get corrupted on the first level (it's just too big, and had some issues when I was making it. The other levels are much more robust, but I made a lot of mistakes that I later tried to clean up). So, that does seem to affect the other missions.

One thing you could try is to begin your game from a different mission (Triop level, or UNN Gallo) and see if these types of problems still persist. (Simply fire up your desired mission from within ShockEd, save the game to create a "clean" save, then load you saved game from within the normal game). Let us know what you find out!
Javelin
Re: SS2 Blaydes99 RttUNN
08. October 2007, 07:46:26
ReplyQuoteReport#14

 Hmmm...I don't use Shocked..never have.
 Using ModManager I tried running your mod again but the regular SS2 loaded so I played through again!!!
Had your FM saves in the top 6 rows and saved the regular game in the bottom rows. When I finished SS2
and reactivatied your FM I kept crashing to the desk top.

  I'll play with it later..may have to reinstall everything.
Thanks for the reply.
Javelin
Re: SS2 Blaydes99 RttUNN
08. October 2007, 18:03:14
ReplyQuoteReport#15

  I goofed and had the wrong FM activated...The saved games for your FM work ok...I replayed from a save where I had to go to the engine room and got the fuel cell.
Then went to the bridge..no captain there, just a log file. Went down to the escape pod, installed the fuel cell. As I try to enter the escape pod I get booted to  a black screen
saying "System Shock 2 has encountered a problem..."  Your Mod played fine up to that point..I'm guessing that is the end of the game and I am just missing a cutscene???
blaydes99
Re: SS2 Blaydes99 RttUNN
09. October 2007, 18:06:34
ReplyQuoteReport#16

Most likely, the movie codecs aren't properly registered. Be sure to re-register the lgvid.ax ( or whatever it's called :) ) and make sure that you have DivX installed, since my movies use DivX. Some people can still watch the codecs outside of the game, but to watch them in-game you need to make sure and do both steps.

Since you went up to bridge, there is one more small part that you get to play after the movie. I'm glad you liked it.
Kolya
Re: SS2 Blaydes99 RttUNN
09. October 2007, 18:53:16
ReplyQuoteReport#17

LGVID.AX should get registered by the modmanager. So it's probably the divx codec.
Javelin
Re: SS2 Blaydes99 RttUNN
10. October 2007, 06:43:23
ReplyQuoteReport#18

  I used the DivX codec and even reinstalled them again but the problem persists.
I'll work on it..Playing Strangelhold right now<g>.
Silencer150
Re: SS2 Blaydes99 RttUNN
03. April 2008, 05:42:21
ReplyQuoteReport#19

A few problems.

1) I have DivX installed as one of my media players, and I know I have all the latest codecs, but the movies won't play within the game.  They play just fine on the DivX player outside of the game, but whenever the FM tries to run one of the movies, it minimizes SS2 and tries to start the player, but nothing happens.

2) On the Impossible setting, I died immediately upon hitting the ground in the initial fall.  I know the fall was designed to injure you rather than kill you, but you only start with 10 HP on Impossible.  I was finally able to avoid fatal damage by holding the run forward key, but the first time I loaded up the mission, I didn't know I'd have to do this.  Do I necessarily have to play it on an easier setting just to avoid this issue?

3) I'm getting a weird bug with the wrench, which seems to be happening whenever I try to run a new fan mission using the Mod Manager.  When I try to equip it, the wrench doesn't appear in front of me wielded, but as a disembodied arm holding a wrench, which floats about 10 feet in front of my view.  I was able to remedy the problem when I played Ponterbee by reactivating ADaoB followed by all the weapon/model upgrade packs (including Arcaniac's) in sequence, but the same fix isn't working here.
Note: This glitch did not occur in Nightwalker, but it's happening again with Polaris, so I don't think it's related to this fan mission specifically.  :weird:

I'm most concerned with problem #3, as it renders fan missions unplayable at the moment.  Any help would be appreciated.

ETA: I found the solution, but I still don't know what causes the problem.  I ran the SS2 Tool again, including the patching utility, mod-ready, and bug fixes.  Then I reactivated all of my mods, including the fan mission, and this time it ran fine without the wrench bug.  I suspect this glitch is caused by the uninstallation of certain mods or missions, but it shouldn't be happening because I've been using the Mod Manager for every single mod or mission I have.
OFX
SS2: Re: SS2 Blaydes99 RttUNN
01. October 2008, 04:19:32
ReplyQuoteReport#20

Logs and text do not correspond...and audio is inaudible...I can't go through the Aux. Storage 5 in Deck A...
FIG455
Re: SS2 Blaydes99 RttUNN
30. January 2009, 04:47:10
ReplyQuoteReport#21

Where can I find the code to open the very first door (via the computer to the left). Thanks.  :thumbwink:
Shakura Jolithion
Re: SS2 Blaydes99 RttUNN
18. August 2009, 17:26:00
ReplyQuoteReport#22

I've got DivX installed and updated, and I also end up having the game alt-tab out to DivX and start it up, but no cut scene shows. I decided to watch the cut scenes in DivX, but I'm not entirely sure what order they go in... I know  cs1 is first and the credits are last, but when I get to the next cutscene, do I open cs3 or shuttle?
Tagappi
Re: SS2 Blaydes99 RttUNN
12. December 2009, 12:35:49
ReplyQuoteReport#23

I've got DivX installed and updated, and I also end up having the game alt-tab out to DivX and start it up, but no cut scene shows. I decided to watch the cut scenes in DivX, but I'm not entirely sure what order they go in... I know  cs1 is first and the credits are last, but when I get to the next cutscene, do I open cs3 or shuttle?
If you want to have good ending, choose shuttle. Or if you want to betray Hawkins, choose cs3.
NateDog
Re: SS2 Blaydes99 RttUNN
04. February 2010, 16:58:42
ReplyQuoteReport#24

I try to play with this mod but I could not start a "new game" because if I try it the games froze.
Have you got any ideas what is wrong?
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