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Topic: SS2Tool 4.8 default keybinds Read 13134 times  

6639d90b6a4dfDominionSeraph

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The default keybinds that SS2Tool sets are really awkward  It's non-standard WASD and you remove the weapon keybinds.  You have to change around 20 keybinds to get back to the basic functionality of SS2's original "Standard FPS" setup.

May I suggest you replace it with this?  It converts to standard WASD, removes weapon switch that was assigned to "C" (miskeying X for crouch shouldn't have you switching weapons) and adds health hypo to "H".

Code: [Select]
; This file was generated by System Shock (tm) 2.

bind - "equip_weapon crystal shard"
bind / shock_net_spew
bind 0 "equip_weapon fusion cannon"
bind 1 "equip_weapon wrench"
bind 2 "equip_weapon pistol"
bind 3 "equip_weapon shotgun"
bind 4 "equip_weapon assault rifle"
bind 5 "equip_weapon laser pistol"
bind 6 "equip_weapon emp rifle"
bind 7 "equip_weapon electro shock"
bind 8 "equip_weapon gren launcher"
bind 9 "equip_weapon stasis field generator"
bind : edit_command
bind = "equip_weapon viral prolif"
bind \ "equip_weapon worm launcher"
bind ` "equip_weapon psi amp"
bind a +moveleftfast
bind alt +backfast
bind backspace stop_email
bind c+alt toggle_compass
bind ctrl +query
bind d +moverightfast
bind del quickload
bind down +backfast
bind e +leanright
bind enter play_unread_log
bind esc sim_menu
bind f cycle_ammo
bind f1 "quickuse 1"
bind f1+shift "quickbind 1"
bind f10 "quickuse 10"
bind f10+shift "quickbind 10"
bind f11 "quickuse 11"
bind f11+shift "quickbind 11"
bind f12 "quickuse 12"
bind f12+shift "quickbind 12"
bind f2 "quickuse 2"
bind f2+shift "quickbind 2"
bind f3 "quickuse 3"
bind f3+shift "quickbind 3"
bind f4 "quickuse 4"
bind f4+shift "quickbind 4"
bind f5 "quickuse 5"
bind f5+shift "quickbind 5"
bind f6 "quickuse 6"
bind f6+shift "quickbind 6"
bind f7 "quickuse 7"
bind f7+shift "quickbind 7"
bind f8 "quickuse 8"
bind f8+shift "quickbind 8"
bind f9 "quickuse 9"
bind f9+ctrl screen_dump
bind f9+shift "quickbind 9"
bind h "use_obj med patch"
bind i toggle_mouse
bind ins quicksave
bind k toggle_compass
bind l msg_history
bind left +turnleftfast
bind m "open_mfd 26"
bind m+alt "open_mfd 45"
bind mouse1 +fire_weapon
bind mouse2 frob_object
bind mouse3 toggle_mouse
bind mouse_axisx mturn
bind mouse_axisy mlook
bind mouse_wheel_down "cycle_weapon -1"
bind mouse_wheel_up "cycle_weapon 1"
bind n "summon_obj nav marker"
bind o wpn_setting_toggle
bind p foot_sounds
bind print_screen screen_dump
bind q +leanleft
bind q+shift "+fly 1"
bind r reload_gun
bind right +turnrightfast
bind s +backfast
bind shift +creepon
bind space +jump
bind t chat
bind t+alt clear_teleport
bind tab toggle_mouse
bind u play_unread_log
bind up +walkfast
bind v wpn_setting_toggle
bind w +walkfast
bind x crouch
bind x+alt+shift quit_game
bind y "cycle_weapon -1"
bind z "cycle_weapon -1"

lookspring 0

mouse_invert 0

freelook 1

mouse_sensitivity 5.00000000

mouse_sensitivity_y_scale 1

crouch_unmount 1

mwheel_deadzone 0

6639d90b6a7ad
I don't think I'll change this. IIRC a few keys had to be changed between v2.3 and NewDark. While the result is not standard WASD it isn't arbitrary either. I can't go into all the details now but one of the goals was to emphasize *leaning* by making it more accessible (eg forward lean had been some weird 3 button combo before). I could say something like "SS2 is not a standard FPS - hence no standard controls", but the truth is that everyone will have a different idea of the perfect key binds layout. Thank god you can change it now (without breaking weapons/shoot mode). :)

6639d90b6a8b7voodoo47

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weren't some default FPS setting included in the standard version of SS2? the GOG version does not have any though.

6639d90b6af6aDominionSeraph

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I don't think I'll change this. IIRC a few keys had to be changed between v2.3 and NewDark. While the result is not standard WASD it isn't arbitrary either. I can't go into all the details now but one of the goals was to emphasize *leaning* by making it more accessible

Q and E are set to lean as per standard WASD; not that they're very useful as enemies can cameras can still see you.  Forward lean has pretty much no use.  Your aim point is in the center of the screen, so unless you're using it to look down over an edge you're not doing anything that a lean left or right can't do better.

I could say something like "SS2 is not a standard FPS - hence no standard controls", but the truth is that everyone will have a different idea of the perfect key binds layout.

Number keys being set to weapons has been standard since Doom.  WASD has been the user choice since Quake, so much so that it's been the default configuration for pretty much every game since Half Life 1.
Deus Ex had WASD.
Dead Space is a third person survival horror RPG with a keyed aim mechanic, and it uses WASD.
Freelancer is a space sim and it uses WASD.

System Shock 2 is a freelook-mouse 3D environment.  WASD is the standard for movement here.  System Shock 2 even had this as a preconfigured setup in the BINDS directory.  There's a reason for it -- it's great.
QWE alt with no weapon binds is... what?  Nothing.



6639d90b6b3edDominionSeraph

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weren't some default FPS setting included in the standard version of SS2?

Yup, CFGA0001.BND and CFGB0001.BND were "Standard FPS" and were WASD with QE lean, ~ through = as weapons.

the GOG version does not have any though.

Nope, SS2Tools deletes them, and GOG is apparently using the wonky user.bnd that it replaces them with as their default.  I've contacted GOG about that as well, because this makes a great game look utterly retarded.
6639d90b6b533
Some keybinds that you don't prefer but can change at any time make SS2 look retarded now?
Slow down a bit.

6639d90b6b7a7DominionSeraph

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Some keybinds that you don't prefer but can change at any time make SS2 look retarded now?

Missing weapons keybinds that have been in use since 1993 and that System Shock 2 had originally?
Missing WASD?
Yes.  Utterly retarded.

SS2's original default with its keyboard-turning setup was cutely retro and could be fixed with changing three keybinds or just loading the "Standard FPS" file.  Yours requires manually changing 21.  You went and made the game look like it's pre-Doom in sophistication -- no weapon keybinds and not even an arrow key keyboard turning setup.  It's utterly unusable by default.


6639d90b6b9c0
This isn't the way we conduct discussions here. If you feel betrayed or something, go and ask GOG for your money back.
But if you keep raving and making demands in my forum and at my work that I gave away for free, you're gonna land yourself a timeout, last warning. See our forum rules.

That being said, I had to fix a key bind set when NewDark hit. And I couldn't leave the loadable sets as is, because they didn't work anymore. So I fixed the default and deleted the loadable sets, thinking it won't be a big deal, since anyone will change the keys to their liking anyway. Apart from making leaning accessible I also wanted it to work on a German keyboard, because the original set didn't and it was clear that it would be used on the German game version as well.

Now if this is actually a big deal to more than one person, I would ask that group to present a tested and agreed upon loadable FPS set, which I'll gladly put it in the next SS2Tool version.
6639d90b6bb4d
I'm pretty sure in the time it took you to complain here, you could have set up your own customized controls, saved it for future use and worked your way to Engineering. I personally was never completely happy with the default controls (as I'm sure most people are but tend to be too lazy to actually modify them) and reassign the majority anyway. However, it would be nice if the SS2 Tool included an alternative Standard FPS profile.

Edit: Ah you beat me to the cake. I wouldn't mind taking part of the testing group, but my opinions may be considered obscure. For instance I like using Alt+W for leaning forward since holding Alt makes me feel like I'm intentionally holding my feet in place. *shrug*
6639d90b6bd04
I bet I have the quirkiest controls:
- mouse1: walk forward
- space: walk backward
- w,e: strafe left,right
playing like this since quake1

I never really lean cause I don't really need it. Kolya could you PLEASE make that the default for everyone? ;)

6639d90b6bef8Lambda 00

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I bet I have the quirkiest controls:
- mouse1: walk forward
- space: walk backward
- w,e: strafe left,right

Interesting control scheme, that's for sure o_0
6639d90b6c048
The only advantage I see in using more than 3 fingers for movement is to show off how quirky you are. That fourth finger could be doing something useful such as eating chips while dancing with a hybrid.
Acknowledged by: rccc

6639d90b6caa5DominionSeraph

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I'm pretty sure in the time it took you to complain here, you could have set up your own customized controls, saved it for future use and worked your way to Engineering.

Note that I not only set it up and saved the standard keybind setup that's been the default of PC gamers since Half Life's realease in 1998, but I posted it.

Now if this is actually a big deal to more than one person, I would ask that group to present a tested and agreed upon loadable FPS set, which I'll gladly put it in the next SS2Tool version.

Half Life 1:
http://www.allgame.com/game.php?id=14496&tab=controls
WASD

Half Life 2:
http://ep1.half-life2.com/manual/EP1_quickrefcard.pdf
WASD

Bioshock:
http://www.scribd.com/doc/273694/bioshock-manual-en
WASD

Battlefield 1942:
http://www.allgame.com/game.php?id=26519&tab=controls
WASD on Land, Air, Sea, and Foot.

Deus Ex:
http://www.allgame.com/game.php?id=20099&tab=controls
WASD

Deus Ex HR:
http://www.allgame.com/game.php?id=62583&tab=controls
WASD

Serious Sam:
http://www.allgame.com/game.php?id=42297&tab=controls
WASD

Serious Sam 2:
http://www.allgame.com/game.php?id=45599&tab=controls
WASD

Crysis:
http://www.allgame.com/game.php?id=48959&tab=controls
WASD

Star Wars: Jedi Knight -- Dark Forces II
http://www.allgame.com/game.php?id=22628&tab=controls
WASD

Left 4 Dead
http://www.allgame.com/game.php?id=52427&tab=controls
WASD

Left 4 Dead 2:
http://www.allgame.com/game.php?id=69682&tab=controls
WASD

Counter-Strike/Counter-Strike: Source:
http://counterstrike.wikia.com/wiki/Controls
WASD

Cawadoody:
http://www.allgame.com/game.php?id=43365&tab=controls
WASD

F.E.A.R.
http://www.allgame.com/game.php?id=45572&tab=controls
WASD

Far Cry:
http://www.allgame.com/game.php?id=34853&tab=controls
WASD

Tom Clancy's Ghost Recon: Advanced Warfighter
http://www.allgame.com/game.php?id=47213&tab=controls
WASD

Tom Clancy's Rainbow Six: Vegas (can't find its keybinds);  Vegas 2:
http://www.allgame.com/game.php?id=62572&tab=controls
WASD (rather hinting that Vegas was WASD)

Medal of Honor Allied Assault:
http://www.allgame.com/game.php?id=31630&tab=controls
WASD

No One Lives Forever 2: A Spy In H.A.R.M.'s Way
http://www.allgame.com/game.php?id=37728&tab=controls
WASD

UT 2004:
http://www.allgame.com/game.php?id=43301&tab=controls
WASD

Not cherry picking here at all -- going through top games lists and pulling out the first/third person survival/RPG/shooter PC games post- 1998.
Every game conducive to WASD uses WASD.  (Except WoW, which has keyboard turners.) The pro gamers of the Quake circuit made mouselook + strafe known to the world in the late 90's and the PC gaming industry has never been the same since.

The group that uses WASD is so big that the entire industry caters to us by setting our preferred keybind as the default.

If you wish to have us beta test this config, it's a good idea.  In fact, I just noticed an error in that I left ALT bound to back.
The arrow keys could also be set to the good old fashioned forward/back/turn left/turn right.


6639d90b6cce0Briareos H

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An additional WASD bind file wouldn't hurt but the rest of your modifications are as arbitrary as the originals or Kolya's.
ZXCV are and always have been hypos in my setup. CTRL has been (toggle when possible) crouch since Half-Life or UT.
The more I think about it, and considering there is no in-game modern tutorial telling you to press this or that to change weapons mode or open the map, the more I like a default setup that forces you to change your binds and spend some time in the configuration menu.

6639d90b6d121ZylonBane

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So I fixed the default and deleted the loadable sets
Whoa. Dislike.
6639d90b6d278
Just go and fix them instead of giving me that inverted facebook communication.

6639d90b6d2ffZylonBane

6639d90b6d603shredhead

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Whoa. Dislike.

Yeah seriously, I felt pretty baffled when it turned out both the SS2Tool and GOG versions don't include the loadable keybinds. What good reason is there to remove them? The Standard FPS keybinds are THE perfect controls for SS2 (they should be the default, really), but if I want to use them, I either have to set them manually or get the files off my game disc.

The default keybinds in SS2Tool and GOG versions are pretty silly, especially considering that under this setup, the training level of the game tells you to press keys that are unbound (for example, the Marines instructor tells you to press 2 on the keyboard to equip the pistol, but all the number keys have been unbound!?).

Standard FPS config should be default for the English version. With all due respect to Kolya, there's no reason to delete the loadable key sets.

6639d90b6d811jammonstrald

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Count me in as another who was, puzzled, to say the least, by the strange absence of a majority of the default key binds in the game. I understand that everyone has personal preferences and most of them will edit to their hearts content. But for me (someone who has been playing SS2 since it was released) I know exactly which key binds to change whenever I do a clean install, and the rest of the defaults I'm just accustomed to. Hell, I change most control schemes in all my games to better match SS2's (standard FPS binds that is) because I'm so used to it. And yes, I do have a backup of my bindings saved, but it was made before newdark, so loading that up doesn't help.

Also, lest people forget during basic training, there ARE binds that are referenced to use during the training (` for psi amp, 2 for pistol, 5 for laser pistol), that will simply not work when tried unwittingly with the ss2tool removed bindings. I think at the bare minimum, the standard FPS movement controls (WASD, QE leans) and weapons being ` through = should be preserved. The rest I don't mind having toooooo much being unbound because I'm used to editing them. I'm a ctrl croucher, but I know many people that don't prefer that method. I also think binding lean forward to a single key vs. the default multi-key setup isn't very necessary.

Anyway, just thought I would add my input on this issue, as I was really really confused by it. And I think it weakens the SS2Tool, which of course I want to be the best it can be. If there is any sort of project assembled to gather a general consensus on what keybinds would be the best defaults, I would be glad to help however possible.

« Last Edit: 16. February 2013, 08:49:50 by jammonstrald, Reason: oops, had the wrong number for the laser pistol »
Acknowledged by 2 members: Briareos H, shredhead
6639d90b6d9b5
Talking about a bare minimum of what should be done strangely does not fulfill the minimum it takes to achieve anything. It just reeks of entitlement.

I didn't take working key bind sets away from you, even though some people here act like it. I took them out because they didn't work anymore, as I said and as you noticed, jammonstrald. I provided you with a working set, which you apparently don't like. Oh well.

Since it doesn't look like you will agree on a new set, I suggest you go ahead and fix the originals. I'll gladly add those to the next SS2Tool version then.

6639d90b6da8cjammonstrald

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I have created working .bnd files replicating both the SS2 defaults and the additional Standard FPS included in the original installation.

Just extract the Binds file into SS2 directory and they should work fine.

*edit* thanks kolya!
« Last Edit: 16. February 2013, 12:43:42 by jammonstrald »
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Well what's wrong with them?
I would be interested in that too. Maybe we could create a new default set of .bnd files collaboratively.

The requirements for such a set would be at least:
- standard FPS (WASD) compatibility (I guess this is what most new players will benefit from)
- all keys which are named in the manual should work as expected, as far as it doesn't conflict with the above
- all keys from the tutorial should work
- all basics should work with international keyboard layouts as far as possible

If I understand it correct, the initial key bindings are taken from SHOCK.BND, where the two game modes ("game mode" and "inventory mode") are differentiated by keywords "game" and "game2". Once a key binding is changed in-game a user.bnd file will be created by SS2. user.bnd contains all the movement, shooting, using stuff, etc. ("game mode") while the binding for inventory mode stay in SHOCK.BND, since it's not possible to change those within the game. If a configuration is saved, then two files are created within the Binds directory:
- cfgaXXXX.bnd (binds for "game mode")
- cfgbXXXX.bnd (binds for "inventory mode")

So in order to create a good and working default set together, it would be easiest to edit SHOCK.BND, since it's all controlled there. The resulting cfgaXXXX.bnd and cfgbXXXX.bnd files could then be redistributed as loadable configuration(s).

I created a document on collabedit.com for that purpose. It's the default SHOCK.BND:
http://collabedit.com/k2s72

Collabedit has a chat and a history feature, so all changes can be seen, unless someone deletes the history. Now real life interferes, but later today I will start editing. Feel free to start now :-)
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I have created working .bnd files replicating both the SS2 defaults and the additional Standard FPS included in the original installation.

http://dc652.4shared.com/download/eOxlqxec/SS2_Default_Binds.zip?tsid=20130216-122111-95db11a3

*edit* stupid file sharing sites all require sign ups, just pm an email address and I can send it that way as well.

You have upload rights now. Please attach the file archive to a post.
Please try to take into account the problem and solution described in this thread: slow walk speed

6639d90b6e35ajammonstrald

6639d90b6e3b3
I just copied over the exact structure as it was in the original files, so all the movements are of the +movementfast variety, with shift being +creepon.
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