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Stats: 10977 Posts in 1166 Topics by 453 Members & Guests.08. September 2010, 23:21:44
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Kolya
SS1 Gigaquad Enhanced log texts mod
04. February 2008, 16:33:41
ReplyQuoteReport#0

Since version 1.0 SYSTEMSHOCK-Portable contains this mod.

Before neither the 'terse' nor the full text options showed the exact text as heard in the CD version of System Shock. This mod by Gigaquad syncs the texts with the audio heard from logs, emails and traps. As discussed on TTLG

Quote from: Readme
Backup your original shock\data\cybstrng.res and replace it with the new file. You need to set messages to "Both" in Audio options for the text to show. Logs and e-mails only have normal length text in them, so don't choose terse text length (why would you, anyway?). BTW, System Shock will only display the latter part of an interrupted e-mail the first time you read it, it's not because of this mod.
Darknat
Re: SS1 Gigaquad Enhanced log texts mod
07. December 2008, 11:28:45
ReplyQuoteReport#1

Hey, you know of the tools necessary to extract and pack the text again? I want to do a spanish translation of the game and it would help a lot if anyone already got the tools.

I know there is a text extractor somewhere on this forum, but it doesn't work with this RES file, which is the one I want to translate so it has the same text as the logs. Also, I would need to repack the text again so it works with the game.

I would ask on the TTLG forums, but it seems I can't reply to posts or send private messages even after activating my account.
Kolya
Re: SS1 Gigaquad Enhanced log texts mod
08. December 2008, 01:26:31
ReplyQuoteReport#2

I just added a whole slew of editing tools for System Shock I had lying around here. I hope you find some of these useful. It's entirely possible Gigaquad used Hex-Editing to do his translation though. Keep that in mind.
Darknat
Re: SS1 Gigaquad Enhanced log texts mod
08. December 2008, 13:00:18
ReplyQuoteReport#3

Thanks a lot. I'm gonna check them right now :)

Gigaquad said in the post that he had the "neccesary tools" so I assume he did it without an hex editor.
Kolya
Re: SS1 Gigaquad Enhanced log texts mod
08. December 2008, 17:40:22
ReplyQuoteReport#4

It might be worth contacting him then. Also note the transcript from his thread that I also added in the first post now. Should be quite helpful for a translation.
Gigaquad
Re: SS1 Gigaquad Enhanced log texts mod
08. December 2008, 18:21:08
ReplyQuoteReport#5

I have the program, but it's really bad, only meant for myself. I'll see what I can do to improve it a bit. Do you intend to translate everything or just the logs?
Darknat
Re: SS1 Gigaquad Enhanced log texts mod
08. December 2008, 20:04:26
ReplyQuoteReport#6

Well, I intend to translate everything on the cybstrings.res file. Descriptions of objects, logs and menus.

I also tried to check out how the cybstrings.res file worked so I could make my own program, but I don't know what the last bytes of the file are for (just after the index that directs you to the specific part where a certain text is stored.

Anyway, if your program works, that would be great to have.

I checked the programs Kolya posted on the other post, but they are more focused on graphics than text (which eventually would be something I also need cos I have to check if the font files contain the ñ or not)

Thanks a lot for your help :)
Gigaquad
Re: SS1 Gigaquad Enhanced log texts mod
09. December 2008, 14:54:42
ReplyQuoteReport#7

http://terranova.110mb.com/files/SS1transl.zip. If you want something better, you probably need to wait for Firefreak to finish the .res editor he has talked about.
Darknat
Re: SS1 Gigaquad Enhanced log texts mod
09. December 2008, 17:13:55
ReplyQuoteReport#8

http://terranova.110mb.com/files/SS1transl.zip. If you want something better, you probably need to wait for Firefreak to finish the .res editor he has talked about.

Thanks for the program :) I'm gonna check it right now to see what I can do with it.
Darknat
Re: SS1 Gigaquad Enhanced log texts mod
09. December 2008, 18:17:45
ReplyQuoteReport#9

Well, I have done some tests with your program and it just works great :)


I would start working on the translation seriously this weekend :) thanks a lot for your help

Kolya
Re: SS1 Gigaquad Enhanced log texts mod
09. December 2008, 22:12:04
ReplyQuoteReport#10

Gigaquad, would you mind if I put up your SS1 translation tool in the SS1 Tools thread here?
Gigaquad
Re: SS1 Gigaquad Enhanced log texts mod
10. December 2008, 13:42:28
ReplyQuoteReport#11

Please don't, it's rubbish and I'll do an updated version when it starts bothering me enough.
Kolya
Re: SS1 Gigaquad Enhanced log texts mod
11. December 2008, 07:26:42
ReplyQuoteReport#12

Sure thing!
mikeoldfield1978
Re: SS1 Gigaquad Enhanced log texts mod
12. August 2009, 16:25:06
ReplyQuoteReport#13

Hi all,
I'm talking on behalf of a group of Italian guys that are trying to translate SS1 in italian. We have just done the translation of all the texts in the game, including emails, logs, weapons&things names, interface, all. Our problem is creating a tool that could extract all the texts and the replace them with the new translated files.
I've used the ss_xtrac.exe tool found in the SS1tools thread, becouse I couldn't download the SS1transl.zip tool posted by Gigaquad (the link isn't working for me, can u help ?  ) but at the moment I dunno how replace the translated txt's in the cybrstng.res file...
Kolya
Re: SS1 Gigaquad Enhanced log texts mod
12. August 2009, 18:16:23
ReplyQuoteReport#14

I attached Gigaquad's SS1transl.zip in the post where he linked it first. Hope that helps.
Gigaquad, if you don't want it up there, you can modify the post and remove the attachment.
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