| Kolya
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Of course the original missions were okay. That's why we call it, making the game mod ready, not game ready. Have you tried any other mods? Say Rebirth on the original missions? You should get the same problem there if my assumption is correct. I'm not asking because I like to be right, but to help determine the nature of this problem.
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| MD
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Great mod! Just started it yesterday...
However I came to a door with a keypad in Cargo bay 2A and can't find any mention of the code for it in the logs I've found so far...
Is it someone on level one or on a future level???
MD...
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| Doooom
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Great mod! Just started it yesterday...
However I came to a door with a keypad in Cargo bay 2A and can't find any mention of the code for it in the logs I've found so far...
Is it someone on level one or on a future level???
MD...
Cargo bay 2A? If it's the bay with all the rubber ducks (or not, I dunno, it's a long time ago), try looking behind all the crates on the lowest floor of that bay. There should be a very small paper behind one of the crates on which the access code can be found.
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| MD
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Great mod! Just started it yesterday...
However I came to a door with a keypad in Cargo bay 2A and can't find any mention of the code for it in the logs I've found so far...
Is it someone on level one or on a future level???
MD...
Cargo bay 2A? If it's the bay with all the rubber ducks (or not, I dunno, it's a long time ago), try looking behind all the crates on the lowest floor of that bay. There should be a very small paper behind one of the crates on which the access code can be found.
Thanx! I don't know how I missed it... I just finished Operations deck and again there is a room with a keypad that I can't find a code for...It's the room near the upgrade station where all the bots ambush you...
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| Stuart
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The MOD works great in Medics but when I go to the next deck it crashes, can you give any help please
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| Doooom
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Thanx! I don't know how I missed it...
I just finished Operations deck and again there is a room with a keypad that I can't find a code for...It's the room near the upgrade station where all the bots ambush you...
Errrr, what? I don't remember exactly whether or not there actually is a keypad in there. Do you mean the room with a body, medkit and modules in the middle and a bunch of upgrade units ahead? Where the 4 Assault Droids (!) attack you? If you're right, I'm gonna have to recheck that area, cuz I don't remember the keypad...
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| MD
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Thanx! I don't know how I missed it...
I just finished Operations deck and again there is a room with a keypad that I can't find a code for...It's the room near the upgrade station where all the bots ambush you...
Errrr, what? I don't remember exactly whether or not there actually is a keypad in there. Do you mean the room with a body, medkit and modules in the middle and a bunch of upgrade units ahead? Where the 4 Assault Droids (!) attack you? If you're right, I'm gonna have to recheck that area, cuz I don't remember the keypad...
No...The room with the keypad is nearby... The keypad door is in a room along the hallway right before the long hallway leading to the upgrade area...I haven't found any mention of the code for it in any logs...I 'm doing the Command area now since I missed it when I was on the Recreation deck the first time...So if the code is mentioned on that level then I'll find it... Thanx for replying!
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| Doooom
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No...The room with the keypad is nearby...
The keypad door is in a room along the hallway right before the long hallway leading to the upgrade area...I haven't found any mention of the code for it in any logs...I 'm doing the Command area now since I missed it when I was on the Recreation deck the first time...So if the code is mentioned on that level then I'll find it...
Thanx for replying!
Hmm, nope sorry, can't help ya. Check each and every box, body and other strange thing you might get past. Also, I could be that you actually found the log already but that you forgot to listen to it (I ended up once like that).
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| MD
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No...The room with the keypad is nearby...
The keypad door is in a room along the hallway right before the long hallway leading to the upgrade area...I haven't found any mention of the code for it in any logs...I 'm doing the Command area now since I missed it when I was on the Recreation deck the first time...So if the code is mentioned on that level then I'll find it...
Thanx for replying!
Hmm, nope sorry, can't help ya. Check each and every box, body and other strange thing you might get past. Also, I could be that you actually found the log already but that you forgot to listen to it (I ended up once like that).
I have checked and double checked all my logs and it isn't there... So it's one of three possibilities...Either I missed picking up a log on the Operations Deck...Or the code is mentioned in a future log in Engineering or Shuttle areas...Or the author of the mod simply forgot to put it in... Being a "complete-ist" that I am in playing PC games I'm going to return to Operations deck and check every nook and cranny to see if I missed a log or a mention of the code...
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| Christine
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There is a storeroom near the Xerxes screen, take a look around there (it is no log, the code is written on a paper  )
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| MD
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There is a storeroom near the Xerxes screen, take a look around there (it is no log, the code is written on a paper ) LOL...Well I'm consistant...  I guess I gotta search a little more carefully for codes written on paper in the future! Thanx!
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| Doooom
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One question @MD: was that room actually of any plot importance, or is it a storeroom with some extra goodies? I think I missed that code and room, since I don't really remember a code written on a paper on the Ops deck. Darn it, gotta get there ASAP...
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| Madrix
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I've read through here, looked for over 20 minutes, and I can't for the life of me find any paper with the code for Cryo Storage 2A. I can't find the Hardware override thing anywhere else, I assume it's in there, and without it, I can't get any farther. This mod is epic, but being stuck in the Med/Sci really limits it...
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| Doooom
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Sooooo, stuck in Medsci huh? So you can't find the code to the cryo-storage, where the hard-drive thing is. Funny thing is: I've been having trouble myself finding the override. Bad thing is that I don't know where the code is, but I can tell you this: there are no paper-codes in MedSci (that's what I know). So either you've missed an audiolog, or you might not have listened to the audiolog which contains the code (had this twice through the whole campaign). I think I should start playing through these Christine campaigns again, so I can help people like you better.
Doooom
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| Shakura Jolithion
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Anyone know where I can find the second reactor code? I've gotten and used 1 & 3 and done everything else. I remember playing an earlier version of this FM, but I don't remember where the code was/is.
Madrix, there's only one paper code in the entire FM up to where I am, and it's in a room with a lot of humor, and it opens a door in that same room- it is not critical to the mission. I don't remember where the access card or audio log for Cryo Storage 2A is, but you should look for some side vents and other stuff on MedSci. All the plot-essential stuff is in logs or cards.
Just found what I was looking for, apparently I missed part of one of the decks...
On MedSci, you really have to explore a bit and look for the side passages and hidden places.
Edit: For anyone that gets stuck or wants a walkthrough:
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| krist2
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Just wanted to thank you for this great mod! Having my best gaming session in a long time (since I played ss2 several years ago). Great work, hope there will be more  (i also have the other mods you have made, haven't tested them yet.)
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| NateDog
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Just a note: I had problem with the emails and logs but I found solution in an other topic: "If you have problems with the emails/logs, such as the text doesn't match or the pics don't match, this might be a problem because of the strings.crf file in the /patch folder. Rename it to something like stringsold.crf to fix this problem." That is working. I started a search in my SS2 folder to find that strings.crf and I renamed the old one to stringsold.crf. My questions about the Ponterbee station: I am on the command deck now and I can not go back on the other decks because I can not use the elevator, it is said: "You must send the messages to the UNN Nightwalker first". I found the transmitter but where can I found the code to activate it? EDIT: I found it! I was blind.  But after that was... so hard... and I was scared  thank you! 
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| NateDog
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Can we use the SS2_Crion_ImpossibleMP mod with this mod in a coopgame?
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| NateDog
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thank you for your fast answer! and what is about SHTUP? The mod manager said:this mod conflicts with Ponterbee Station V3.
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| Kolya
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SHTUP's not a technical problem anyway, but Christine might have used custom textures, so activate her FM last and you'll be fine. Also read the link I just gave you.
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| NateDog
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ok it is working together thank you!
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| DBuilder
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does anyone know where to find the code for the sub armory that is in the shuttle area?
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| Golan2072
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This is an excellent FM - almost SS3 in scope and enjoyment!
Just got to Recreation, which has two bulkheads, and is thus a very large deck.
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| Golan2072
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I'm stuck on the Recreation Deck. I have several problems:
1) I don't seem to find the Crew Quarters access card, even though I've searched all the parts of the Mall I could access.
2) I seem to need a Power Cell to open the maintenance door at the Theater level, but I don't seem to find one.
3) There is a barricaded part of the Mall which is possibly behind a code-locked (unhackable door) for which i don't have the code; can it be access somehow?
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