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jorseonnorse
Stats: 10972 Posts in 1165 Topics by 453 Members & Guests.08. September 2010, 15:44:20
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Kolya
Re: SS2 Christine FM1: Ponterbee Station V3
09. April 2009, 22:09:58
ReplyQuoteReport#100

Of course the original missions were okay. That's why we call it, making the game mod ready, not game ready.
Have you tried any other mods? Say Rebirth on the original missions? You should get the same problem there if my assumption is correct. I'm not asking because I like to be right, but to help determine the nature of this problem.
MD
Re: SS2 Christine FM1: Ponterbee Station V3
28. April 2009, 00:30:39
ReplyQuoteReport#101

Great mod! Just started it yesterday...

However I came to a door with a keypad in Cargo bay 2A and can't
find any mention of the code for it in the logs I've found so far...

Is it someone on level one or on a future level???

MD...
Doooom
Re: SS2 Christine FM1: Ponterbee Station V3
29. April 2009, 12:23:19
ReplyQuoteReport#102

Great mod! Just started it yesterday...

However I came to a door with a keypad in Cargo bay 2A and can't
find any mention of the code for it in the logs I've found so far...

Is it someone on level one or on a future level???

MD...

Cargo bay 2A? If it's the bay with all the rubber ducks (or not, I dunno, it's a long time ago), try looking behind all the crates on the lowest floor of that bay. There should be a very small paper behind one of the crates on which the access code can be found.
MD
Re: SS2 Christine FM1: Ponterbee Station V3
11. May 2009, 02:09:32
ReplyQuoteReport#103

Great mod! Just started it yesterday...

However I came to a door with a keypad in Cargo bay 2A and can't
find any mention of the code for it in the logs I've found so far...

Is it someone on level one or on a future level???

MD...

Cargo bay 2A? If it's the bay with all the rubber ducks (or not, I dunno, it's a long time ago), try looking behind all the crates on the lowest floor of that bay. There should be a very small paper behind one of the crates on which the access code can be found.

Thanx! I don't know how I missed it...

I just finished Operations deck and again there is a room with a keypad that I can't find a code for...It's the room near the upgrade station where all the bots ambush you...
Stuart
Re: SS2 Christine FM1: Ponterbee Station V3
11. May 2009, 11:19:48
ReplyQuoteReport#104

The MOD works great in Medics but when I go to the next deck it crashes, can you give any help please
Doooom
Re: SS2 Christine FM1: Ponterbee Station V3
11. May 2009, 16:56:46
ReplyQuoteReport#105


Thanx! I don't know how I missed it...

I just finished Operations deck and again there is a room with a keypad that I can't find a code for...It's the room near the upgrade station where all the bots ambush you...

Errrr, what? I don't remember exactly whether or not there actually is a keypad in there. Do you mean the room with a body, medkit and modules in the middle and a bunch of upgrade units ahead? Where the 4 Assault Droids (!) attack you? If you're right, I'm gonna have to recheck that area, cuz I don't remember the keypad...
MD
Re: SS2 Christine FM1: Ponterbee Station V3
16. May 2009, 02:56:27
ReplyQuoteReport#106


Thanx! I don't know how I missed it...

I just finished Operations deck and again there is a room with a keypad that I can't find a code for...It's the room near the upgrade station where all the bots ambush you...

Errrr, what? I don't remember exactly whether or not there actually is a keypad in there. Do you mean the room with a body, medkit and modules in the middle and a bunch of upgrade units ahead? Where the 4 Assault Droids (!) attack you? If you're right, I'm gonna have to recheck that area, cuz I don't remember the keypad...

No...The room with the keypad is nearby...

The keypad door is in a room along the hallway right before the long hallway
leading to the upgrade area...I haven't found any mention of the code for it
in any logs...I 'm doing the Command area now since I missed it when I was on
the Recreation deck the first time...So if the code is mentioned on that level
then I'll find it...

Thanx for replying!
Doooom
Re: SS2 Christine FM1: Ponterbee Station V3
16. May 2009, 10:39:11
ReplyQuoteReport#107

No...The room with the keypad is nearby...

The keypad door is in a room along the hallway right before the long hallway
leading to the upgrade area...I haven't found any mention of the code for it
in any logs...I 'm doing the Command area now since I missed it when I was on
the Recreation deck the first time...So if the code is mentioned on that level
then I'll find it...

Thanx for replying!
Hmm, nope sorry, can't help ya. Check each and every box, body and other strange thing you might get past. Also, I could be that you actually found the log already but that you forgot to listen to it (I ended up once like that).
MD
Re: SS2 Christine FM1: Ponterbee Station V3
17. May 2009, 16:01:43
ReplyQuoteReport#108

No...The room with the keypad is nearby...

The keypad door is in a room along the hallway right before the long hallway
leading to the upgrade area...I haven't found any mention of the code for it
in any logs...I 'm doing the Command area now since I missed it when I was on
the Recreation deck the first time...So if the code is mentioned on that level
then I'll find it...

Thanx for replying!
Hmm, nope sorry, can't help ya. Check each and every box, body and other strange thing you might get past. Also, I could be that you actually found the log already but that you forgot to listen to it (I ended up once like that).

I have checked and double checked all my logs and it isn't there...
So it's one of three possibilities...Either I missed picking up a log
on the Operations Deck...Or the code is mentioned in a future log
in Engineering or Shuttle areas...Or the author of the mod simply
forgot to put it in...

Being a "complete-ist" that I am in playing PC games I'm going to
return to Operations deck and check every nook and cranny to
see if I missed a log or a mention of the code...
Christine
Re: SS2 Christine FM1: Ponterbee Station V3
17. May 2009, 16:22:45
ReplyQuoteReport#109

There is a storeroom near the Xerxes screen, take a look around there (it is no log, the code is written on a paper  ;))
MD
Re: SS2 Christine FM1: Ponterbee Station V3
18. May 2009, 23:29:51
ReplyQuoteReport#110

There is a storeroom near the Xerxes screen, take a look around there (it is no log, the code is written on a paper  ;))

LOL...Well I'm consistant...;)

I guess I gotta search a little more carefully for codes
written on paper in the future!

Thanx!
Doooom
Re: SS2 Christine FM1: Ponterbee Station V3
23. May 2009, 10:30:22
ReplyQuoteReport#111

One question @MD: was that room actually of any plot importance, or is it a storeroom with some extra goodies? I think I missed that code and room, since I don't really remember a code written on a paper on the Ops deck. Darn it, gotta get there ASAP...
Madrix
Re: SS2 Christine FM1: Ponterbee Station V3
21. June 2009, 21:40:53
ReplyQuoteReport#112

I've read through here, looked for over 20 minutes, and I can't for the life of me find any paper with the code for Cryo Storage 2A. I can't find the Hardware override thing anywhere else, I assume it's in there, and without it, I can't get any farther. This mod is epic, but being stuck in the Med/Sci really limits it...
Doooom
Re: SS2 Christine FM1: Ponterbee Station V3
22. June 2009, 07:13:10
ReplyQuoteReport#113

Sooooo, stuck in Medsci huh? So you can't find the code to the cryo-storage, where the hard-drive thing is. Funny thing is: I've been having trouble myself finding the override. Bad thing is that I don't know where the code is, but I can tell you this: there are no paper-codes in MedSci (that's what I know). So either you've missed an audiolog, or you might not have listened to the audiolog which contains the code (had this twice through the whole campaign).
I think I should start playing through these Christine campaigns again, so I can help people like you better.

Doooom
Shakura Jolithion
Re: SS2 Christine FM1: Ponterbee Station V3
17. August 2009, 21:24:23
ReplyQuoteReport#114

Anyone know where I can find the second reactor code? I've gotten and used 1 & 3 and done everything else. I remember playing an earlier version of this FM, but I don't remember where the code was/is.

Madrix, there's only one paper code in the entire FM up to where I am, and it's in a room with a lot of humor, and it opens a door in that same room- it is not critical to the mission. I don't remember where the access card or audio log for Cryo Storage 2A is, but  you should look for some side vents and other stuff on MedSci. All the plot-essential stuff is in logs or cards.

Just found what I was looking for, apparently I missed part of one of the decks...

On MedSci, you really have to explore a bit and look for the side passages and hidden places.


Edit: For anyone that gets stuck or wants a walkthrough:
krist2
Re: SS2 Christine FM1: Ponterbee Station V3
14. September 2009, 23:01:35
ReplyQuoteReport#115

Just wanted to thank you for this great mod! Having my best gaming session in a long time (since I played ss2 several years ago). Great work, hope there will be more :) (i also have the other mods you have made, haven't tested them yet.)
NateDog
Re: SS2 Christine FM1: Ponterbee Station V3
30. January 2010, 11:15:38
ReplyQuoteReport#116

Just a note:
I had problem with the emails and logs but I found solution in an other topic:
"If you have problems with the emails/logs, such as the text doesn't match or the pics don't match, this might be a problem because of the strings.crf file in the /patch folder. Rename it to something like stringsold.crf to fix this problem."
That is working. I started a search in my SS2 folder to find that strings.crf and I renamed the old one to stringsold.crf.

My questions about the Ponterbee station: I am on the command deck now and I can not go back on the other decks because I can not use the elevator, it is said: "You must send the messages to the UNN Nightwalker first".
I found the transmitter but where can I found the code to activate it?

EDIT: I found it! I was blind. :rolleyesgreen:
But after that was... so hard... and I was scared :confused: thank you!
 :thumbwink:
NateDog
Re: SS2 Christine FM1: Ponterbee Station V3
01. February 2010, 17:47:13
ReplyQuoteReport#117

Can we use the SS2_Crion_ImpossibleMP mod with this mod in a coopgame?
Kolya
Re: SS2 Christine FM1: Ponterbee Station V3
01. February 2010, 18:49:41
ReplyQuoteReport#118

No, there's a gamesys conflict.
NateDog
Re: SS2 Christine FM1: Ponterbee Station V3
01. February 2010, 19:58:22
ReplyQuoteReport#119

thank you for your fast answer!
and what is about SHTUP? The mod manager said:this mod conflicts with Ponterbee Station V3.
Kolya
Re: SS2 Christine FM1: Ponterbee Station V3
01. February 2010, 23:09:39
ReplyQuoteReport#120

SHTUP's not a technical problem anyway, but Christine might have used custom textures, so activate her FM last and you'll be fine. Also read the link I just gave you.
NateDog
Re: SS2 Christine FM1: Ponterbee Station V3
02. February 2010, 16:11:57
ReplyQuoteReport#121

ok it is working together thank you!
DBuilder
Re: SS2 Christine FM1: Ponterbee Station V3
07. March 2010, 16:35:27
ReplyQuoteReport#122

does anyone know where to find the code for the sub armory that is in the shuttle area?
Golan2072
Re: SS2 Christine FM1: Ponterbee Station V3
23. May 2010, 09:39:53
ReplyQuoteReport#123

This is an excellent FM - almost SS3 in scope and enjoyment!

Just got to Recreation, which has two bulkheads, and is thus a very large deck.
Golan2072
Re: SS2 Christine FM1: Ponterbee Station V3
24. May 2010, 19:13:45
ReplyQuoteReport#124

I'm stuck on the Recreation Deck. I have several problems:

1) I don't seem to find the Crew Quarters access card, even though I've searched all the parts of the Mall I could access.

2) I seem to need a Power Cell to open the maintenance door at the Theater level, but I don't seem to find one.

3) There is a barricaded part of the Mall which is possibly behind a code-locked (unhackable door) for which i don't have the code; can it be access somehow?
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