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Topic: SS2 Straylight ADaOB v0.3.0
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664bf0dc4b203Simplex

Re: SS2 Straylight ADaoB v0.3.0
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When it's done.
Re: SS2 Straylight ADaoB v0.3.0
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It's still being worked on, though?

I have so many speculations. Have the creators lost interest? Is real life getting in the way? Is perfect becoming the enemy of the good?

664bf0dc4b588voodoo47

Re: SS2 Straylight ADaoB v0.3.0
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read the first few sentences of the first post to find out.

664bf0dc4b67bPrimitive Primeape

Re: SS2 Straylight ADaoB v0.3.0
664bf0dc4b6d8
Can I get SHEMP without this?
Re: SS2 Straylight ADaoB v0.3.0
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The SHEMP monitor textures had to be included in mission files at the time of their creation. This has changed since and a standalone (or packaged with SHTUP) version of SHEMP is possible now, but has not been released yet.

664bf0dc4bfc4Primitive Primate

Re: SS2 Straylight ADaoB v0.3.0
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   - Hazard suit now makes you completely immune to toxins from worm piles
But not radioactive materials?

664bf0dc4c14dvoodoo47

Re: SS2 Straylight ADaoB v0.3.0
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no. it's pretty realistic - when wearing a hazard suit, you can swim in an ebola infested pool all day, but get close to corium lava and you will win a free ticket to afterlife no matter what you wear.

664bf0dc4c25dPrimitive Primate

Re: SS2 Straylight ADaoB v0.3.0
664bf0dc4c2ab
But about those suits they wear in Chernobyl and in nuclear facilities?
Re: SS2 Straylight ADaoB v0.3.0
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They all died

664bf0dc4c6aevoodoo47

Re: SS2 Straylight ADaoB v0.3.0
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they offer protection to a certain degree of radiation - crank it up and you are toast anyway.

664bf0dc4c7a0Primitive Primate

Re: SS2 Straylight ADaoB v0.3.0
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I see

664bf0dc4cb46RocketMan

Re: SS2 Straylight ADaoB v0.3.0
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Every material has a certain amount of permeability to radiation of different types.  There's no such thing as a radiation shield unless the radiation in question consists of macroscopic particles like alpha particles.  Then you could block them out but stuff like gamma rays, neutrinos, etc will penetrate anything so you just need to block as much as you can with thicker, denser materials.

664bf0dc4cc5cAnonymous Coward

Re: SS2 Straylight ADaoB v0.3.0
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Just bought SS2 - worth waiting for Soon™ to arrive, or should I go with AODB 0.3?

664bf0dc4ce11ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
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Why not give the vanilla game a shot? That's how I always played it.

SS2 is a fairly short game (compared to, say, Deus Ex), and has great replayability, so no harm in giving it a run now, then again when SCP drops.

664bf0dc4d20eChandlermaki

Re: SS2 Straylight ADaoB v0.3.0
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Just bought SS2 - worth waiting for Soon™ to arrive, or should I go with AODB 0.3?

SCP will be much closer to the vanilla game than ADaoB (changes to skill requirements stuck out most to me, e.g. the Assault rifle requiring Standard 4 instead of 6), so if you're a purist you should wait. That being said, ADaoB does have a lot of meaningful fixes that I feel improve the base experience.

664bf0dc4d335This_is_Xerxes

Re: SS2 Straylight ADaoB v0.3.0
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I agree with ZB in terms of game time and replayability(is that even a word?). I recommend completing a vanilla run at first, then giving ADaoB a try so you can assess the changes in gameplay.

664bf0dc4d41cDeu sex

Re: SS2 Straylight ADaoB v0.3.0
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Any progress on SCP ?

664bf0dc4d537ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
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No, there has been no progress. We decided it would be fun to just stop working on it forever.

664bf0dc4d874Puggity

Re: SS2 Straylight ADaoB v0.3.0
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I agree with ZB in terms of game time and replayability(is that even a word?). I recommend completing a vanilla run at first, then giving ADaoB a try so you can assess the changes in gameplay.

I did a vanilla run years ago (before ADaoB). If I'm probably only going to do one more run (too many games to play, not enough time), should I wait for SCP? I bought the game when it was rereleased on GOG and have been holding off...

664bf0dc4d9cdvoodoo47

Re: SS2 Straylight ADaoB v0.3.0
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I'm pretty sure you would be able to complete an ADaoB run before SCP beta1 goes live - as ZB mentioned, SS2 is not a long game (~25 hrs newbie, ~10 hrs experienced, ~5 hrs veteran). but I'd say if you waited 'till now, then maybe hold off for just a liitle while longer, and enjoy the full taste later.

664bf0dc4dae1RocketMan

Re: SS2 Straylight ADaoB v0.3.0
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Not sure if your time-experience correlation is valid dude.  I'm certainly not a noob but I would be in no rush to finish the game :P

664bf0dc4de4bremyabel

Re: SS2 Straylight ADaoB v0.3.0
664bf0dc4dea1
Not sure if your time-experience correlation is valid dude.  I'm certainly not a noob but I would be in no rush to finish the game :P

The problem is meta-gaming. Engineering is so tedious because of the backtracking that I just end up taking the route of least resistance. It gets to the point where I don't even visit the cargo bays anymore. Once I realized how many cyber modules were actually in there (not a lot) it doesn't feel worth exploring. You get the keycard...then run. No need to even check the other bay. In vanilla SS2, the droids don't pressure the player. Hydroponics on the other hand is more fun because it "feels" less linear, even though you end up having to do things a certain way. You smash the glass, and run immediately to the chemical room. After that, the locations you need to place the toxins in are literally almost in a straight line.

That's why I look forward to mods like these. Even small changes increases the replayability significantly.

664bf0dc4e1fbYankee Clipper

Re: SS2 Straylight ADaoB v0.3.0
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Engineering is so tedious because of the backtracking that I just end up taking the route of least resistance. It gets to the point where I don't even visit the cargo bays anymore. Once I realized how many cyber modules were actually in there (not a lot) it doesn't feel worth exploring. You get the keycard...then run. No need to even check the other bay. In vanilla SS2, the droids don't pressure the player.

Did they turn up the droids in ADaOB? I usually play without ADaOB and the droids seem to love me. They just can't wait to come shake my hand. :)
There are 11 modules all together in the two cargo bays. Not a huge number, but still worth it, I think. Why are you bothering with the key card at all? If you are playing the game straight, you have to go to CB1 to get the card for CB2, and then CB2 to get the code for Fluidics Control. But if you aren't even going into CB2 to get the code, why bother getting the card in the first place?

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