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Topic: Altering weapon damage Read 716 times  

664a0d1a2c88dSilversharp

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Is it possible to change weapon damage via DML mod?

664a0d1a2cae2ZylonBane

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Weapon damage is defined in the gamesys.

DMLs change the gamesys.

So... no.

664a0d1a2cc9bSilversharp

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Found similar topic: link

OK, so this liitle code seems to work fine:
Code: [Select]
DML1

StimSource "Standard Bullet" "Standard Impact" 00900003
{
Intensity 2
}
StimSource "AP Bullet" "Armor Piercing Impact" 00900002
{
Intensity 2
}
StimSource "HE Bullet" "High Explosive" 0090000E
{
Intensity 3
}

But please explain to me, how do I know the ID values (00900003, etc.)  if I also wanted to change for example shotgun damage?
« Last Edit: 14. November 2018, 05:54:20 by Silversharp »

664a0d1a2ce17voodoo47

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the link id can be checked in the editor.
Acknowledged by: Silversharp

664a0d1a2cf12Silversharp

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Thanks voodoo, I figured, but I couldn't find it anywhere. Please hint me.

664a0d1a2d0a6voodoo47

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well, you need to acquire some basic Shocked editor knowledge - in this case, you need to know that weapon damage is governed by Act/React -> Sources prop on the projectile linked to the weapon (the source id can be viewed there, among other things).

if you have a SS2tool patched install of SS2 and you have also installed the editor when patching up, everything should be ready to go, just run Shocked.exe, open any map, and start looking around. you should also check the dml sticky, and all the dml related stuff found in the docs folder.

664a0d1a2d1d9Silversharp

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All clear now, thanx much.



Why does wrench have doubled WeaponBash? Does it work like a min/max damage variable?

664a0d1a2d2d3voodoo47

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the second one is for the overhead swing (the Smasher OS upgrade), check the details of the prop.
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