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animation glitches in multiplayer games
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Topic:
animation glitches in multiplayer games
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Outsider
#0
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05. March 2009, 01:10:02
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I noticed that the animations in multiplayer games are quite glitchy. My question now is: Are they glitchy because certain animations are just missing (like for instance Goggles firing a gun) or are they just fucked up for some other reason?
It's alright if Goggles holds his arms like a plane while he's firing his gun or PSI-amp or whatever. But what's really strange is that every time someone is using the wrench it looks to me as if he was falling over and dying of a shot in the head or something. I first thought it's just a lack of certain animations. But then again I noticed that the enemies in multiplayer don't fall over when killed but rather keep standing around in the room - which can be quite confusing sometimes.
Another reason against this (as a bug due to missing animations) would be the fact, that the AI enemies are also affected by the strange animation glitches - well, actually it's just that they don't fall over when killed. It's by far not as bad as the
ballet dancing in Thief 2
, but enough to make me wonder as to why it is like that and whether there is a way to avoid it or not.
So, just being curious.
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Nameless Voice
#1
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05. March 2009, 09:06:50
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That's a motion bug that I've seen happen before, though we never figured out what causes it.
My guess was players having mismatched motiondb.bin files.
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Last Edit: 05. March 2009, 09:18:56 by Nameless Voice
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#2
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05. March 2009, 13:33:01
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But how did they mismatch?
I know I'm the only one using the german retail version of shock 2, but we've all applied the same patches, so there shouldn't be much trouble, should it?
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