664a1bac5287b

664a1bac52ec1
1 Guest is here.
 

Topic: SS2 Chemical Manifest (SPOILERS) Read 24572 times  

664a1bac55767
Tags: °SS2 °walkthrough

Chemical         
    ENG   
    MED   
   HYDRO 
    OPS   
    REC   
    CMD   
    RIC   
    MANY 
    TOTAL   

     
Antimony (Sb)
2
2
2
-
2
-
-
1
9
Arsenic (As)
-
1
2
-
2
-
1
1
7
Barium (Ba)
2
1
1
2
-
2
2
2
12
Californium (Cf)
2
2
-
-
-
-
-
1
5
Cesium (Cs)
1
-
2
2
2
2
-
2
11
Copper (Cu)
-
1
2
2
-
1
1
1
8
Fermium (Fm)
2
1
1
-
-
-
1
1
6
Gallium (Ga)
1
2
-
1
-
-
1
1
6
Hassium (Hs)
-
1
1
2
2
1
3
3
13
Iridium (Ir)
2
2
2
2
2
-
1
1
12
Molybdenum (Mo)
-
-
-
-
2
2
2
3
9
Osmium (Os)
1
1
-
-
-
-
-
1
3
Radium (Ra)
-
-
1
-
2
3
3
3
12
Selenium (Se)
-
-
-
-
-
2
2
3
7
Sodium (Na)
-
-
-
2
-
-
1
1
4
Technetium (Tc)
1
1
2
-
-
3
2
3
12
Tellurium (Te)
1
2
2
-
2
1
1
5
14
Vanadium (V)
2
-
1
-
2
-
-
1
6
Yttrium (Y)
2
2
-
1
-
-
1
3
9

Information taken from the now defunct SS2 Info Hub with friendly permission by TimmyMagic.com
The periodic table in photos: http://www.periodictable.com/
Interactive periodic table: http://www.ptable.com/

« Last Edit: 27. April 2013, 21:15:47 by Kolya »

664a1bac55c27ThiefsieFool

664a1bac55c83
i wonder if it's at all relevant to casually mention that i retconned copper (Cu) to be lead (Pb) in my mod, and nobody seemed to notice because i changed everything related to it

664a1bac56180Enchantermon

664a1bac561db
Good idea, Kolya.
i wonder if it's at all relevant to casually mention that i retconned copper (Cu) to be lead (Pb) in my mod, and nobody seemed to notice because i changed everything related to it
Nice. Why, though?

664a1bac56297ThiefsieFool

664a1bac562e5
you can combine items and i wanted something that would let you add radiation protection to armors, and lead is pretty good at stopping radiation irl so i replaced copper with it
i'm ruining this thread aren't i

664a1bac56373Enchantermon

664a1bac563c0
Ah, I see. You could have just created your own, though.

664a1bac564a7ZylonBane

664a1bac564f3
Mmmm... delicious peanut butter armor.
664a1bac56608
I felt left out of the joke here. Then I found this powerpoint presentation comparing the chemical characteristics of Lead and Peanut Butter. Still don't get it. I like peanut butter though.

664a1bac56925ZylonBane

664a1bac5697e
I felt left out of the joke here.
Hint: What is the chemical symbol for lead?
664a1bac56b9a
Might be a nice idea for a mod to create models of the actual elements and make the containers actual containers that can be opened.
Extra points for hilarious side effects like poisoning, chemical reactions when trying to stack certain elements, etc.

664a1bac56c31ZylonBane

664a1bac56c7d
In SS2 you're limited to either picking up or opening items though, right?

664a1bac56fecMagus Zeal

664a1bac5705a
you can combine items and i wanted something that would let you add radiation protection to armors, and lead is pretty good at stopping radiation irl so i replaced copper with it
i'm ruining this thread aren't i
That was probably for the best. IIRC no researchable items in the stock game use Copper. I believe it's the only "dead" element, that is one that's not used at least once. You made it into an applyable item as well as one used for research.

Also, am I the only one who finds it ironic that manmade elements are being used to research alien artifacts?

Might be a nice idea for a mod to create models of the actual elements and make the containers actual containers that can be opened.
Extra points for hilarious side effects like poisoning, chemical reactions when trying to stack certain elements, etc.
Some of those elements don't have physical shapes. Also, some of them need to be stored away in a special container because of the violent reaction they'll have. Radium, for example, would kill anyone around it because of (surprise, surprise) it's extreme radioactivity. Cesium reacts extremely (explosively) with water. Barium, antimony and let's not forget arsenic are extremely poisonous and the latter can kill a human with only a minor dose. That said, I'm surprised that chemical storerooms aren't under a fuckton more security.
664a1bac5749e
Also, am I the only one who finds it ironic that manmade elements are being used to research alien artifacts?

Chemical elements are not man-made. They're not limited to earth either, just in case that's what you meant to say.

664a1bac57a75Enchantermon

664a1bac57acb
That was probably for the best. IIRC no researchable items in the stock game use Copper. I believe it's the only "dead" element, that is one that's not used at least once.
It's not; off the top of my head, Arsenic isn't used at all. There are probably others, but I can't check at the moment.
Radium, for example, would kill anyone around it because of (surprise, surprise) it's extreme radioactivity.
You've obviously never read System Shlock (or was it TTLG Volatile?). ;)
« Last Edit: 21. March 2010, 18:32:08 by Enchantermon »

664a1bac57fd2Magus Zeal

664a1bac5802c
Also, am I the only one who finds it ironic that manmade elements are being used to research alien artifacts?

Chemical elements are not man-made. They're not limited to earth either, just in case that's what you meant to say.
Chemical elements are not. But synthetic ones (Californium, Fermium, Hassium) are.

Also: I take back what I said about Copper, it's used in one of the Annelid implants. Arsenic is not listed in the walkthrough. It's been a while since I've played stock and SecMod switches chemicals required around a bit.

664a1bac587acThiefsieFool

664a1bac5884f
That was probably for the best. IIRC no researchable items in the stock game use Copper. I believe it's the only "dead" element, that is one that's not used at least once.
It's not; off the top of my head, Arsenic isn't used at all. There are probably others, but I can't check at the moment. I don't think Selenium is used, either. Those are the only three, iirc.
Radium, for example, would kill anyone around it because of (surprise, surprise) it's extreme radioactivity.
You've obviously never read System Shlock (or was it TTLG Volatile?). ;)

Copper is used but yeah Arsenic is only set for WormBlend and that implant was cut out, I make use of As in my mod though because on impossible most items need more elements to research than normal and I put As as an extra requirement on a few.
664a1bac58990
Idle observation: The colour codes on the containers (4 colours, 2 slots) allow for 16 combinations, but there are 19 elements in SS2. So a few elements share the same colour code. (Barium-Selenium, Techneticum-Hassium, Osmium-Sodium)

664a1bac58d2bEnchantermon

664a1bac58dac
. . . Techneticum-Hassium . . .
Tellurium, not Technetium.

664a1bac58eadZylonBane

664a1bac58f06
Maybe the color codes are supposed to be category identifiers, not unique identifiers.

That's how I choose to fanwank it anyway.
664a1bac59064
That's what I thought about too, but I'm noting here that eg Barium & Selenium cannot be subsumed in any elemental classification, whereas for example Selenium & Tellurium (Thank you, Emon!) share the same group.
664a1bac5928c
Did you ever realise that Xerxes is sex-rex spelled backwards?
664a1bac593c4
There are no 2 Ga in Engineering. There are 2 Ga in Hydroponics though.

664a1bac596cdJoin ussss!

664a1bac5972b
Might be a nice idea for a mod to create models of the actual elements and make the containers actual containers that can be opened.
Extra points for hilarious side effects like poisoning, chemical reactions when trying to stack certain elements, etc.
Ha ha that would be an awesome mod!

Your name:
This box must be left blank:

____ at you, hacker: a pathetic creature of meat and bone!  (Fill in the missing word):
1 Guest is here.
the Japanese term 'doki doki' expresses the thumping heartbeat of excitement
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a1bac598a2