Quake Combat+ mod - Mod DBQuake Combat+ is a refinement & continuation of Quake, SMC & Quake 1.5, built on Darkplaces, aiming to provide the ultimate Quake singleplayer combat experience and perfect the existing works without straying far from the original design/balance to retain...
-Slight overall ammo increase to better balance vs the increased demon hordes: SSG pickup grants 10 shells, not 5. Prox grenades are very slightly more common. +1 grenade/rocket when picking up the grenade/rocket launcher.-Added +mlook to the run combat+.bat file.-chainsaw now distinguishes between ogres with armored skin and those without.-Standard Knights are no longer considered armored enemies vs Chainsaw.-Improved stun lock chance for weaker unarmored enemies vs chainsaw.-Ensured fiends cannot teleport too close to the player.-Reduced damage of yakman and afrit vengeance attacks-Gave Yakman +2% extra chance to replace a shambler (22% total), and +1% chance to replace a vore (5% total)-Afrit sometimes spawning in walls should be fixed-SMC random earthquake effect reduced in frequency further still.-SMC random earthquake event no longer imparts velocity on the player. Sound and screenshake only.-SMC Shambler stomping effect no longer imparts velocity on the player.-Bugfix (SMC/Q1.5): Watersplash sound when shooting water will play at the location the water is hit, not at the player's location.-Bugfix (Combat+): Cyborg wont sometimes have defender's visual effects-Halved the amount of burning gibs produced by energy weapons (e.g Laser Gun, Lightning Gun, Enforcer laser gun) for performance optimization.