Navigation
Options
Post Reply
Username:
Verification:
Subject:
Message: [quote author=Livo link=msg=137711 date=1610519278] Apparently new enemy models are being created as per the first page of this thread, so perhaps the ancient model/animation format system and the import/export tools are being upgraded to make it easier to get the new models ingame in SS2:EE? If so, perhaps Nightdive could implement a rudimentary skeletal animation system on the lines on the technical level akin to Half Life 1, instead of the old plane based format? Having even a simple HL1 setup, plus updated import/export model & animation tools of course, would make it far easier to modify & add custom models or animations into the game. Also, for lip syncing characters, Half Life 1 has a rudimentary (but nice by 1998 standards) lip sync system with its skeletal animation, where a character's mouth will automatically move when playing ANY voice or sound files, as long as they're in the correct audio format. HL1's lip sync works based on the volume of the audio from memory. For the purposes of SS2: EE, it'd be great, the game definitely doesn't need an elaborate full facial motion capture setup. The only major barriers are that a) this would definitely break compatibility with both NewDark and OldDark and b) if the new models and animations are already working in SS2:EE, then I doubt Nightdive would be willing to delay their work by updating the engine with skeletal animation. [/quote]
Back to topic
Legal stuff