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Message: [quote author=prengle link=msg=137754 date=1610588259] voicing my concerns without going ham: [list] [li]are any of the modders whose work is being included with this release being reimbursed with anything other than a steam key and a mention in the credits? i may be the odd one out but i find this skeevy considering that this is a paid release from a professional publisher - after a certain point, "thank u for ur support :3" starts to look a little flimsy. nightdive has already begun to acquire a reputation in some circles for half-baked remasters (blood fresh supply was mostly atari's fault, but still) and empty promises (it's been four and a half years since the ss1 remake kickstarter)... if the modders are ok with it then sure, but that doesn't make nightdive look much better O_o[/li] [li]if the graphics mods are optional (and nightdive is making their own model replacement mod) then cool, but the scp (ss2 community patch) does make several gameplay changes. even if this is an integral part of ss2ee and it can't be disabled, i feel like these changes should be highlighted somewhere[/li] [li]please continue to make the original non-kex version of ss2 available alongside the ss2ee, even if it's included as a bonus or something. i would love to see the original olddark release made easily available as well, and there are a fair number of people who would probably enjoy seeing it too[/li] [li]what "source code" is actually being released - the original olddark release by looking glass and irrational, nightdive's reverse-engineered code, or the source code for this kex-based release? who exactly owns the rights to the dark engine itself?[/li] [/list] i still haven't forgotten the freely available system shock portable being taken down so that nightdive's first version of ss1ee could be sold online with virtually the same features. the source code release softened the blow, but that was years afterward... i cannot imagine a world without zylon snidely correcting people in ttlg-adjacent threads. it just wouldn't be the same. [/quote]
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