SS2 Zygoptera 'Ultimate' Spawn Mod

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6646e9e81f0ee
KolyaQuote
No, it's only for the original campaign.
6646e9e81f223
KolyaQuote
I integrated the patch with the mod, moved the MIS files out of the MOD folder (MOD folders aren't necessary anymore), made some minor changes to the mod.ini (Gave it the mod-icon and linked the Readme in) and recompressed the whole thing as 7z (22->15MB).
6646e9e81f4c1
The BrainQuote
You should add note of renaming hydro2.dif-file since this mod cointains full version of second Hydroponics level.

I wonder if there is way to make some sort of template hydro2.dif-file which doesn't contain any level data. And its size can't be zero, otherwise game will crash.
6646e9e81f570
KolyaQuote
I added a note. Thanks for the heads up.
6646e9e81f688
ZygoQuote
I'm fairly sure that the dif files are just special save game files which the game loads prior to the actual save, so making a 'blank' version would just junk the level, unfortunately. You can find all the objects in them, so it would be theoretically possible to hexedit the changes in, but practically I'm not going to do it (and I wouldn't expect anyone else to, either) for several reasons, some technical but not least because this altered dif file would break a vanilla game which tried to use it.

I'd guess the most elegant solution- much as I dislike suggesting extra work for other people- would be to make the mod manager nuke the dif files if the mod has changed hydro2 or shodan levels. If it doesn't already.
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