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Topic: System Shock in Doom 3 engine Read 1899 times  

664974d93923cicemann

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Interesting but is lacking majorly in the functionality department. The healing suit room is wayyyyyyyyyyyyyy too spaced out. Not accurate to the original level at all. And it's only the first area of the level which was quite disappointing.
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I really like the glass sliding doors in the initial wake-up area. First time this looks like a reasonable room and not like a car pit.
Acknowledged by 2 members: icemann, Hikari

664974d9394cddatiswous

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First thing that strikes me is that it lacks atmosphere (even compared to Doom3). But maybe I'm a bit spoiled by the demo of the SS reboot.

664974d939617ZylonBane

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It's got steam, blinking lights, and inadequate lighting. How much more atmosphere do you need?

664974d939a70sarge945

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I don't actually mind that it's not proportioned the same as the original. I understand artistic license and in this case you've made an area that looks far more functional than in the original game, which I understand may be a vibe you are going for.

My only initial fears are that I noticed the BFG Edition HUD. That's a bad sign. The BFG Edition is significantly inferior to the original version of the game in a multitude of ways, and I hope this map (or mod) ends up being backwards compatible.

Are there any plans to replicate the gameplay of System Shock, or is this purely a Doom 3 map styled to look like Citadel Station? Personally I am fine with both, but I can understand why some people might be annoyed or disappointed if the gameplay isn't changed, especially since many people have (very unfair in my opinion) extremely negative views of Doom 3 as a whole.
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At this frequency, the parasitic capacitance etc start to be a real big issue.
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