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ZylonBaneQuote
"Atom"? Have you never played Bioshock? It's "Adam".
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unn_atroposQuote

Quote by icemann:
* Funny fact - The game reviewed badly on some game reviews site called "Old Man Murry" (never heard of it) based on a factor of how quickly you'd come across a crate in a game, which SS2 had some of in the starting level.
Me neither, but here it is (bottom of the page).



Quote by ZylonBane:
"Atom"? Have you never played Bioshock? It's "Adam".
https://www.youtube.com/watch?v=457nGTf4fsQ
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icemannQuote

Quote by ZylonBane:
"Atom"? Have you never played Bioshock? It's "Adam".

It's been ages since I last played Bioshock :p. I did try and run Bioshock last week, but it fails to work on my PC now. Unsure why.
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ZylonBaneQuote
And my god man, Old Man Murray was run by a couple of guys you might have heard of: Erik Wolpaw and Chet Faliszek (co-writers on Half-Life and Portal).

Here's the article where they introduced their infamous "Seconds to Crate" review system:
https://www.oldmanmurray.com/features/40.html

By their metric, Serious Sam was the best FPS ever because there are zero crates in the entire game.
Acknowledged by: Chandlermaki
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JDoranQuote

Quote by icemann:
It's been ages since I last played Bioshock :p. I did try and run Bioshock last week, but it fails to work on my PC now. Unsure why.

Bioshock 1 and 2 were both badly bugged on the PC; for example, the sound could go very low on some things, or even go silent altogether, sometimes a scripted sequence wouldn't start (for example Ryan gassing Dr Langford to death, or Sander Cohen not coming down to view his finished masterpiece), or a character wouldn't act as they should (for example, where you'd see a Big Daddy standing still with a little sister (she's also stood still) and no matter what you do you can't get them to move, even if you attack either of them), and of course either game could either lock up or crash back to the desktop, In Bioshock 2 you could sometimes get stuck wherever you were (even on a normal floor, with no objects other than the flat floor touching you), which was the first game to do that since Half-Life 1's elevators, in my experience.

I have Bioshock 1 and 2 for the XBox 360, and also for the PS3 (I bought the Ultimate Rapture Edition on the PS3, so I could have Minerva's Den (the brilliant B2 DLC) on a physical disc. And I've played through them all several times, and I can't remember any bugs (though my memory is hardly perfect). To be fair, maybe the consoles were bugged too, but if so they were patched quickly and very effectively.

And of course later, they released the Bioshock Collection, the remaster of the three Bioshocks. And this time not only were the PC versions of Bioshock 1 and 2 bugged and prone to crashing, but so were the console versions, even weeks after release. This was especially surprising because the collection was basically just a graphical remaster (sadly they didn't make the few improvement that I was hoping for, such as adding B2's hacking system into B1, or making B2's Drill Specialist tonic available much earlier in the game), so you'd have thought that they wouldn't have caused too many problems porting the games up a hardware generation. Some of the graphical 'improvements' were also questionable, but that seems to be the case in every remaster I've ever seen, plus it's a subjective judgement so maybe that's just me.

But the remastered collection was, the last time I heard, still badly bugged on the PC, whilst on the PS4 there were still 'more minor' bugs such as problems with the sound cutting out. These all might be fixed by now, I dunno (it's been a long time since I played the PS4 version), but I do know that the original releases of B1 and B2 were still buggy and sometimes apt to be rather temperamental on the PC, though the games were so good that they still managed to be very popular with PC gamers.
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