🔒 Night Dive Twitch Streams

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I didn't take formal notes for this one since it wasn't really dev, but:

- Re the interactable objects, Warren doesn't like to include things that aren't interactable, so the debate tends to be whether to put more stuff in than can be practically interactable (making things *look* more real even if you can't always interact), or leave those things out, but have everything that *is* there interactable.  They still debate this to this day.  I found that really interesting. 

- Stephen retweeted a photo of the "Salt the Fries" box:


- Daniel mentioned some original System Shock art from the Looking Glass offices on his wall, and this is that:


Also, here's the promo images for the box set and LP:


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sguptaQuote
01/14/2020 - Pre-Alpha Playthrough w/ Daniel, Karlee, Stephen, & Kevin (Props)

* Daniel's rewritten all of the audio logs so they will be different than the original in some ways.  What he tried to do is merge the text versions with the audio versions, as the text can be quite a bit longer, so redoing them gave him this opportunity.

* Demo text at the beginning is placeholder; it is not to represent what will happen in the final game.

* 1st mutant is scripted to always be at the door.

* Update is coming at the end of next week most likely.

* The pre-alpha demo is going to be continually updated from here on out; Daniel would like to get medical as close to 100% as possible. 

* In the build they're showing off, the station now rotates very slowly.

* Lots of lighting changes and enhancements; no more fully black areas.

* Cyborg assassins are almost done and should be in soon.

* Next update will likely have: properly respawning enemies, new weapons, cyborg assassins.

* System Shock: Enhanced Edition is getting a brand new engine revision version.

* This will coincide with the physical edition from Limited Run (which is DRM free, by the way). 

* One new feature of SS:EE is new artwork for widescreen.

* No final word on SS2:EE.

* Console versions will probably not be simultaneous releases, but they are coming and COULD be.

* Difficulty will be customizable like the original. 

* Dev and game streams will resume at some point but because of deadlines and busyness could be hit or miss.
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icemannQuote
14.01.20 - Alpha demo Stream with Daniel, Stephen, Karlee and Kevin (who does work on props)

* First new stream in 12 months
* The demo now shows some starting intro text
* Some extra objects now about the Medical level
* A KS update will be out at the end of the week
* How often will the demo builds be updated - No set schedule. At the end of the week there should be a new one. Next one will be when Medical is close to 100% done.       - They really need to add version numbers to the main menu so that
* Lighting appears to be better in this build
* When a patch is used you see a animation of applying it play out   - I hope they change this, as it would get annoying later on in the game. When you need to use heaps of med patches at a time. They take roughly 5 seconds to use each time, compared to instant in earlier builds and in the original game.
* Loot on corpses is random
* Enemies now react to sound, and will move toward it to investigate
* You can now shoot objects to have them fall on enemies to kill them
* Weapon degradation will not be in the game as that is a SS2 thing
* Improved shooting
* Enemies still shoot through walls / floors. So this new build doesn't have fixes for that in there yet
* Some extra wall decals are in now (eg RESIST on one of the walls)
* At one bit of the stream Daniel is up against 3 mutants, who you can see clip into each other since they don't have physics volumes set to them at this stage
* The cyborg surgeons may get some changes later to attack the player if they attack it's patients
* Will the player be able to add their own notes to the map, like in the original - Maybe
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voodoo47Quote
- good to hear that big SS:EE patch is (still) on the way.
- no final word on SS2 in what kind of sense?
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ZylonBaneQuote
Do they acknowledge how much everyone hates the pixelated textures?
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