66498dbc9f91d

Page: « 1 [2]
66498dbc9fe1e
1 Guest is here.
 

Topic: SS2 Repairman
Page: « 1 [2]
Read 16886 times  

66498dbca03a8voodoo47

66498dbca040f
1.06 - aand the rick turrets were not doing what they should under certain circumstances. fixed. also tiny boost to the maintenance tool turret heal.

66498dbca0665voodoo47

66498dbca06c6
5hp, now it's 6. it's still cheaper to let it die and just fix it again, but whatever.
66498dbca07c0
Ok. You might want to update the first post saying "5 hp per one skill level".
Acknowledged by: voodoo47

66498dbca08d0Deu sex

66498dbca091f
As a continuation of the droid immortality mod, do you think it could be possible to be able to maintain robots you repaired, assuming you have the adequate maintenance skill of course (idk, like 3/4 for lower tier robots and 5 for higher tier ones ?)

66498dbca09c0voodoo47

66498dbca0a0d
yes, but not implemented on purpose, this mod is supposed to give repair more value, not maintenance.

66498dbca0bdcvoodoo47

66498dbca0c2a
so I had the brilliant idea of making those two turrets on ops which are already destroyed when the player arrives repairable as well, while keeping their unique and permanent smoke jets intact - sounded like a 5 minute fix.

yeah right. anyway, done and Repairman 1.08 is up, the two already destroyed ops turrets now sport a turret top, allowing a proper repair.
Acknowledged by 2 members: Hikari, RoSoDude
Acknowledged by: voodoo47

66498dbca0e95voodoo47

66498dbca0eea
1.09 is up - SCP beta5 compatibility fix. time to get this party started.

//quick reupload, handles a possible edge case scenario that could theoretically happen with SCPb4. I think there has been just one download, that person is encouraged to redownload.
« Last Edit: 22. October 2023, 11:51:46 by voodoo47 »

Your name:
This box must be left blank:

In which year was System Shock 2 released:
1 Guest is here.
A camel made this.
Page: « 1 [2]
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66498dbca101a