I don't know, source ports don't seem as common as they were a couple of decades back. I mean, when System Shock's source code was released, I thought it would have been fan-ported to the original XBox and Dreamcast, and maybe the PS2, but sadly not. The source code for three unofficial reverse engineered PC game engines that run the classic first person shooter Blood (BuildGDX, NBlood, Raze) are available, but I don't know of any of these being ported to other systems.
JDoranYou should play the actual console version, Far Cry Classic. Enhances the graphics and rebalances a lot of bullshit from the PC version.
Usually for source ports, unless a company picks them up and does a specific console release, they are usually PC only and open source. There's been a decent number of ports like this done over the last few years, it's definitely still ongoing.
But SS1 in particular is a game where a console source port would likely be a lot of work because of the control scheme. Even if they used SS2 style controls, that's still not particularly great on a controller.
It's been a long time, but the crushingly brutal difficulty of the second half was one of the few things I remember about the game. Why would you want to remove that? It felt a real achievement to complete each section.