🔒 New resource request - Rickenbacker maps (completed)
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6634e1918eb60
14. February 2018, 23:27:13
This is my best attempt at making this happen:#10
Deck A is basically a giant cluster of insets, but instead of showing that in a standard way, I decided to seperate map into layers and only show specific "sub-insets" for each layer.
Something similar was done here: https://www.systemshock.org/index.php?wap2;topic=2049
A few areas accessible by ladder are intentionally skipped which is not uncommon in vanilla maps anyway. I was even thinking about merging Nacelle B tunnels into one area intead of 3 - in current form it might be even more confusing with automap than without. Besides, I feel there's way too many numbers in the map already.
I tried to keep the style as close as possible to original, so I had to stick to several "rules" of layouting, which only made it more difficult to fit everything in. In the end the scale isn't that bad - Rec2 map has even smaller elements than this.
All rooms and markers are set in .mis files, so everything should work fine. I had to split a lot of room brushes into smaller boxes to match map segments. It's based on SCP maps, so SCP will be required to try it out.
I don't think new automaps are going to work in saves, so new game is also required, at least from my experience.
Overall it works much better during gameplay - even though Rickenbacker is very linear, uncovering new areas gives a nice sense of exploration - something I always liked in games with maps like this.
[Rickenbacker_automaps.zip expired]
Acknowledged by 5 members: JML, unn_atropos, hemebond, edx, RoSoDude
15. February 2018, 07:37:52
what he said. based on beta4 maps, I would assume? //yes. also, if you are using SHTUP, the intrface folder from the archive needs to be copied there as well.#12
saves from before entering Rick for the first time should be fine.
15. February 2018, 09:02:24
I guess Christmas is coming early to the SSorg community this year, what with the logo update and now this.#13
15. February 2018, 09:38:42
yeah - pretty sure we'll want to release the next version of SCP sooner than Halloween this year.#14
Acknowledged by: JML
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