🔒 New resource request - Rickenbacker maps (completed)
3 Guests are here.
6647ebe5a59c0
6647ebe5a5bb1
01. January 2015, 00:38:50
1. Not technically possible (the player position marker is hardwired for X/Y coordinates)#6
2. Would be pretty much useless even if it could be done
02. January 2015, 15:53:58
Im pretty convinced that a map for Rickenbacker would actually make the player more confused than benefit for anything. As ZB is saying all the layers is the cause of this#7
02. January 2015, 21:53:04
we don't know unless we try. and it's not like we are getting spammed by tons of user made Rick maps anytime soon.#8
02. January 2015, 22:20:03
#9
Quote by Da9L:
Uh, no. What I'm saying is that rick1 has so many layers, and each layer is so large, that it's physically impossible to fit them on the map screen at a useful size. It's a really, really, big map. Probably the biggest in the game. When you view it in DromEd it looks like a freaking Borg cube.Im pretty convinced that a map for Rickenbacker would actually make the player more confused than benefit for anything. As ZB is saying all the layers is the cause of this
Even if there was a way to fit everything in at a useful size, it would then require manually setting the map IDs on hundreds of room brushes. A huge amount of effort for barely any benefit to the player since most of rick1 is linear.
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