6648890b13f28

6648890b144c1
1 Guest is here.
 

Topic: SS2 Christine FM1: Ponterbee Station V5
Page: « 1 ... 14 [15]
Read 303296 times  

6648890b14c4fvoodoo47

6648890b14cc4
that will work because SCP is getting loaded as a mod. basically, this is an edge case scenario where you are semi-screwed no matter what you do, afaik, there are 3 options here;

1) leave the original lowres custom skyboxes active. the result is lowres skyboxes at all times
2) take the hires station skybox from SHTUP and include it with the FM. hires skyboxes, but taking a chunk of SHTUP and placing it into the FM. potential SHTUP update will not be reflected
3) don't include any skybox in the FM. SHTUP skybox will be loaded, but no skybox if SHTUP is not active

choose your poison.

6648890b14decZylonBane

6648890b14e4a
There's a nuclear option: Include SCP's lo-res station skybox in the GOG/Steam/SS2Tool build. So it essentially becomes a vanilla asset.

6648890b14f05voodoo47

6648890b14f51
hadn't thought of that - which is odd, because I've already done it in the past (extra model in the tool resources to make sure priorities work properly). yeah, that is a perfectly workable solution, will push the skybox into the tool (that will suffice).

6648890b150e9voodoo47

6648890b15137
well I wasn't the one unhappy about the current situation, now was I. anyway, if you don't want me to do that, then I'm perfectly ok with leaving things as they are now - whoever will end up with no skyboxes will be shown the error of their ways and pointed to SHTUP.

6648890b151d8ZylonBane

6648890b155f9
Ehhhh, it's not like it hurts anything being included in the base distro.

6648890b156d7voodoo47

6648890b1572d
my thoughts exactly. to the toolmobile!

6648890b15ba5Stefano

6648890b15bfe
ChristineFirst of all, kudos to Ponterbee Station (v5), very high level of design, interaction and depth. I'm currently playing Nightwalker (v3) and, despite just getting started, it seems to be just as fabulous.
I wanted to report a (possible) bug that I found in Ponterbee Station, namely the fact that all the Nanites have completely disappeared (I had over 2000). I believe it is associated with the Recycler, as it happened to me after a few uses (20-30) of the same. Fortunately I had a not too old save (20' of game?). I reloaded and just dropped the Recycler from the inventory. No anomalies occurred in the rest of the game.
I don't know if it's a known problem or if it was a case.
Thank you very much,
Stefano

6648890b15cd7voodoo47

6648890b15d28
this is a known SS2 bug (the stack reducer), not related to the fan mission. the only thing you can do is load a save before it happened, or alternatively, spawn enough nanites/other items to compensate.
Acknowledged by: Christine

6648890b15fceChristine

6648890b1602b
It never happend to me, but one of my betatesters had this bug one time with cyber moduls.
I don't believe it is associated with the recycler. I'm using the recycler very, very often, but never had this problem. :thinking:

6648890b1625bStefano

6648890b162b4
voodoo47Thanks a lot for your input, good to know, I'll pay more attention then

6648890b16460Stefano

6648890b164b8
ChristineThanks a lot for your input, good to know, I'll pay more attention then
6648890b1696a
Marvelous work on this FM. I understand that making a proper FM for SS2 is pretty hard when compared to Thief, given how the kind of game flow that games like SS2 or DX require is best suited to a lengthier experience than what you'd get with your average Thief mission. The community might not have made a lot of FMs over the years, but most of the ones we've got are very good.

My only complaint is the voice acting, which I've found to be very out of tune with the rest of the experience. I understand that this is fan work so that I shouldn't expect professional voice acting, but I couldn't help but feel the disconnection between how on par with LGS' original work the level design was and how amateur the voice logs sounded. Still, this is a minor complaint compared to how well done everything else was. I look forward to playing the rest of the series!

6648890b16a52voodoo47

6648890b16a9f
the only VOs that were really hard to listen to as far as I'm concerned were the Shodan clips, you just cannot have proper Shodan without Terri. the rest is fine, if we consider the vanilla clips 10/10 then they are in the 7-9 range.

anyway, the Shodan VOs we can fix now.
6648890b16d2c
voodoo47Perhaps I'm just spoiled! I remember playing The Nameless Mod for Deus Ex and being in awe at how good the voice acting was in it. As for the remade SHODAN VOs - yeah, I've actually played the FM with those. They're obviously excellent.

6648890b16dfdvoodoo47

6648890b16e4c
well yes, it's not up to par with the best Thief FMs VOs, but it does the job. definitely better than quite a few vanilla SS1 emails/logs, some of those really are just random people from the office pretending to voiceact.

hey Carl the coffee guy, you wanna have your voice in a game?
« Last Edit: 19. September 2022, 11:28:41 by voodoo47 »
6648890b16f45
just finished this, damn great mod

does anyone know where to find Garret's secret? its the only side quest I didn't complete

6648890b16fd7Christine

6648890b17028
Thank you  :)

Look in the garden section, near some Pine Trees
6648890b172b2
Christine
Are you referring to the little lab area below the garden stairs? Because I searched around that place before and couldn't find any use for Garret's code, am I missing something?
6648890b17420
Yes you are. Search up those stairs for a semi hidden area. Its there but sometimes hard to see. Look behind bushes etc.
6648890b17676
Stingm
Found it! I'm a bit disappointed because I was banging my head against this secret expecting story details or audio logs ¯\_(ツ)_/¯

Anyways I'm happy now that I've 100 precented this so I can move on to nightwalker

Your name:
This box must be left blank:

Who's your favourite artificial intelligence:
1 Guest is here.
...but I’m sure you know best
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648890b177ca