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Message: [quote author=RocketMan_Remote link=msg=86718 date=1431545999] I can explain all of that. It's my fault (kinda). The height thing goes back to my earlier woes about using the same skeleton on different models of different proportions. I could preserve the height and move the planes around but in the past that has tended to cause me more grief with the animations than vice-versa. The toes are inherently messed up in vanilla. You will notice that every AI walks on the outside edge and tip of their toes and ONLY looks right when in the T-Pose and sometimes when idling. Whenever they are actually doing anything like running, attacking, etc., the feet contort into some stupid scrunched up shape. I've been compensating for this by bending the model back the opposite way... that is to raise the toes and put all the pressure on the inside edge. The planes will invariably bend them back straight when you animate the AI. The pics you posted show an unrealistic scenario that the player will rarely ever be subjected to. If you capture the AI in motion you'll notice the feet are perfect. Lemme know your thoughts on this though. [/quote]
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