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Message: [quote author=Olfred link=msg=86731 date=1431560897] Mhh.... I would say it would be a wise idea to just wait out for PinkDot to release his AI Tools. As far as I understood his plans there will be proper importing of the skeleton with already assigned vertex groups connected to the bones. And, you can edit the vertex groups and bones and just export it. No need for stupid restricting planes, no need for boxes somewhere on the model to kinda do the impressions of proper bones. Many biped models use the same set of animations. And as we all know by know, the animations itself are pretty buggy/unclean. So what have been done to compensate for it, was creating different skeletons for each model to kinda get it look right, instead of using one skeleton for all models and just clean the animation mess up. So what cyberblutch did for the rebirth models is to kinda screw and mess around with the skeletons. Now each models does have a different skeleton. Using one skeleton for all models is bound to get you fucked. As there is something in the make to get the job done in 15 minutes instead of 15 hours, I really deeply suggest to wait it out. [/quote]
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