6646b8e560efa

6646b8e56135e
1 Guest is here.
 

Topic: WUP - Weapon Upgrade Project
Page: « 1 ... 5 [6]
Read 10433 times  

6646b8e561ccdRoSoDude

6646b8e561d4f
Pacmikey
Looks great! Is the full grip and trigger in there somewhere?

6646b8e561f69sarge945

6646b8e561fba
If you end up making "fixed vanilla" versions of the weapons (versions with working bolts, the pistol slide fixed, and the rest of the models updated for high FOV), it would probably make sense to include those ones in SCP by default, and have the left-arm versions as a separate download.

6646b8e5620e6Pacmikey

6646b8e562136
Here's a legit model.
extra image for no reason...
« Last Edit: 27. May 2023, 00:31:08 by Pacmikey »

6646b8e562234sarge945

6646b8e562281
other than the missing back-half of the Assault Rifle, this all looks extremely based.

I really wish NewDark supported Viewmodel FOV. That would fix a lot of these problems.

6646b8e5625d0Pacmikey

6646b8e562629
missing back-half of the Assault Rifle
That AR doesn't look that different with a stock, the design just kinda pops it out.
The shotgun doesn't need to be altered, even at the max FOV you cant see the back. Even after shortening the model considerably you can barely see it.

I really wish NewDark supported Viewmodel FOV. That would fix a lot of these problems.
You can simply push the model forward/back in Blender and reexport it for whatever FOV you want.


« Last Edit: 27. May 2023, 14:13:24 by Pacmikey »

6646b8e56270dsarge945

6646b8e56275e
Looking good! Awesome work as always!

Can't wait to play this!

6646b8e562834Pacmikey

6646b8e562887
anyone know how vhots work? trying to fix the muzzle flash

also where in the files is the shotgun fire and pumping sound? I wanna do a shotgun overhaul that pumps

[20240301153111_1.jpg expired]
« Last Edit: 01. March 2024, 21:11:46 by Pacmikey »

6646b8e5629c1voodoo47

6646b8e562a16
vhots have to be set on the weapon model, Olfred can help with that I'm sure. then the muzzle flashes need to be set up in the gamesys, couple of ways will work, either the very basic vanilla setup, or the SCP setup which is much smoother. explore the gamesysi (sounds are also defined there). if you just need the files, snd.crf\Weapons\ is where you want to go.
6646b8e562c32
Are you working with Blender, or which tool do you use?
And if anyone wants to know anything from me, feel free to send me a private message or @ me. I don't browse all topics anymore.

6646b8e562ed3Pacmikey

6646b8e562f1e
based king eldrone has saved the day, muzzle flash fixed
6646b8e563056
Great to see you back on this, Pacmikey.
6646b8e563276
PacmikeyAh, I use the same.

Good that you already got a solution!

6646b8e56339cPacmikey

6646b8e5633ee
had a nice modding binge yesterday

All thats left are a few tweaks and clean up, assuming I don't hit any major roadblocks

I'm considering releasing different versions/variants, depending on viewmodel style and FOV, original/lowered etc. you can see the differences in the screenshots. Each gun will be separate, you can pick and choose and not need to install all of them if you dont want.

Anyway expect a release soon, not SoonTM but actually soon
[20240303140055_1.jpg expired]
[20240303041532_1.jpg expired]
[20240303040832_1.jpg expired]
[20240303035111_1.jpg expired]
[20240303034930_1.jpg expired]
[20240303035201_1.jpg expired]
[20240303141047_1.jpg expired]
« Last Edit: 03. March 2024, 19:50:00 by Pacmikey »

6646b8e5634b9voodoo47

6646b8e563506
fusion cannon really should be shoulder mounted, that old mod that did this had the right idea (though the left hand should definitely be holding the underside of the gun, not the barrel, or whatever it is).

first, third and last pic are ok, hard pass on the rest.
[arcfn.jpg expired]
6646b8e563706
In my opinion the other pictured fusion cannon looks much better. Well, hardly an opinion when it doesn't have those fat block fingers in your face. In reality, all weapons should be two-handed pistol included. Who cares. Not everything needs to be 100% realistic.

This looks cool as fuck, takes up less screen space, doesn't shove a low res low poly model right in your face, and no block hands visible. Absolute no brainer.



Huge improvement to the aesthetics of the weapon while not actually changing the model or texture itself. I may actually consider a maxxed out heavy build again.
If the weapon's description specifically states it is shoulder-mounted, I would retconn that (change the text or just ignore it) and regret it none.

Keep up the good work.
« Last Edit: 07. March 2024, 07:39:44 by Join2 »

6646b8e5637dbvoodoo47

6646b8e56383f
the feeling of heaviness is lost when the model is used in an assault rifle position, and I'm not a fan of that.

but considering how messed up the world model is (no visible trigger, the butt is all weird), it's pretty much impossible to tell what the proper way of handling should be, so anything goes, probably.
6646b8e56395a
Meh. Nothing is heavy for goggles anyway. Ultimate Chad carries a small armory around.

6646b8e563a24voodoo47

6646b8e563a8c
the worm launcher is shoulder mounted (or rather, wrapped), I ain't budging on that.

6646b8e563db6Pacmikey

6646b8e563e0b
Here's a moving shotgun, there's a weird issue where if the joint goes backward it snaps instantly but if it goes forward it's smooth. still neat though.

left comments in the DML if you wanna tweak it.

[20240312233024_1.jpg expired]
[VanillaShotgunPump.7z expired]

6646b8e563f25RoSoDude

6646b8e563f7c
Quick note, that .7z file contains an extra folder, so you'll need to move the contents out of DMM\VanillaShotgunPump\VanillaShotgunPump\ after installing in the mod manager.

Anyway, I like the following DML settings for a backward pump which reverses to the forward position at the same time as the pump sound:
Code: [Select]
DML1

+ObjProp -19 "AnimPost" //Shotgun
{
"Flags" "Target 2"
"Joint Num" 0
"Rate 1" 0.35
"Rate 2" 2
"Target 1" 0.20 // negative = forward, positive = backward. also feel free to play with the numbers
"Target 2" 0.00

}

Here's how it looks in SS2-RSD with my delayed shell ejection FX:
https://vimeo.com/922840129

Your name:
This box must be left blank:

Look at you, hacker: a ____ creature of meat and bone!  (Fill in the missing word):
1 Guest is here.
This place is a womb, where we grow our future.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6646b8e5640a1