SS2 list of broken and lowpoly objects that need fixing
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6649526d7d448
21. January 2024, 15:53:26
I'll take a look if I can modify something together when I get some time again. #2160
Acknowledged by: voodoo47
21. January 2024, 16:15:17
#2161
Quote by JDoran:
new release of Fixed Objects with the generator and pistol soonish, probably. and this is the reason why you should still load Fixed Objects even if you have SCP - the time periods where they are in sync (making the objects redundant) are relatively short.Will these fixes be added to SCP in a new beta, or the final release of SCP version 5 (or SCP version 0.5, whichever it is)?
23. January 2024, 01:40:08
The entire point of integrating Fixed Objects into SCP and SHTUP is so users don't have to keep track of yet another mod.#2162
This is the reason why you should only install Fixed Objects if you suffer from uncontrollable twitchy OCD spasms when you don't have the latest latest latest versions of everything.
24. January 2024, 15:08:15
well, yes?#2163
anyway, it's still much easier to tell someone to go update the(ir already loaded) FixedObj mod than point them to a file download buried in this topic (and explain which file goes where) if a certain fixed model is needed to fix something.
11. May 2024, 21:05:14
I've added another request to the first post. In rec2.mis, the wall that explodes (#1878, recwall.bin) is very obviously an object, due to the lo-fi vertex lighting. Would definitely benefit from surface subdivision.#2164
How it looks currently:
How lightmapped terrain would look here:
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