SS2 list of broken and lowpoly objects that need fixing

1 Guest is here.
◀◀Page: 433/434▶▶
6646bbc9cd7fa
OlfredQuote
I'll take a look if I can modify something together when I get some time again.
Acknowledged by: voodoo47
6646bbc9cdb00
voodoo47Quote

Quote by JDoran:
Will these fixes be added to SCP in a new beta, or the final release of SCP version 5 (or SCP version 0.5, whichever it is)?
new release of Fixed Objects with the generator and pistol soonish, probably. and this is the reason why you should still load Fixed Objects even if you have SCP - the time periods where they are in sync (making the objects redundant) are relatively short.
6646bbc9cdd10
ZylonBaneQuote
The entire point of integrating Fixed Objects into SCP and SHTUP is so users don't have to keep track of yet another mod.

This is the reason why you should only install Fixed Objects if you suffer from uncontrollable twitchy OCD spasms when you don't have the latest latest latest versions of everything.
6646bbc9cddf4
voodoo47Quote
well, yes?

anyway, it's still much easier to tell someone to go update the(ir already loaded) FixedObj mod than point them to a file download buried in this topic (and explain which file goes where) if a certain fixed model is needed to fix something.
6646bbc9cdf40
ZylonBaneQuote
I've added another request to the first post. In rec2.mis, the wall that explodes (#1878, recwall.bin) is very obviously an object, due to the lo-fi vertex lighting. Would definitely benefit from surface subdivision.

How it looks currently:



How lightmapped terrain would look here:

◀◀Page: 433/434▶▶
Reply

Legal stuff

Privacy Policy & Terms of Service Contact