664701dc1c2ba

664701dc1c906
1 Guest is here.
 

664701dc1d1b7voodoo47

664701dc1d22c
So it's kinda pointless to just open every bin and check there, better check in the editor.

Is it possible to jump into game mode with normal shading/lighting?
yes - type toggle_lighting in the command window (lower right part of the screen).
664701dc1d60b
Ah, thank you.

Played around a bit with the termibox

664701dc1d74bvoodoo47

664701dc1d79d
while at it, termibof.bin (-1080) is missing the back as well.

 :paranoid:

//just found out that four SHTUP custom models are now conflicting with the fixed object pack - attaching those models - they need the same fix(es) as the originals.

[SHTUP_conflicts.7z expired]
« Last Edit: 19. November 2013, 01:10:18 by voodoo47 »
664701dc1d916
In this zip is termibox.bin (a new one), termibof.bin (both can be used for vanilla and shtup).
Also a rick001.bin only for SHTUP

Somehow the dark engine/bsp.exe is fucking with me when I want to do poddoor.bin.
I only took my already fixed model and just changed the texture name to podscrn.*
But now when I place it inside the editor (ops2.mis) the whole model does have the transparency of the glass.
When I simply start the game and check (many.mis) all illuminated pieces are not visible.
I just can't figure out why the heck this is happening now.
Acknowledged by: ZylonBane

664701dc1da00voodoo47

664701dc1da52
hopefully ZB will shed some light into this. not sure what do you mean by "all illuminated pieces are not visible".
664701dc1dbe3
I'm talking about this.
Strangely it is also happening with the model I already submitted. Which was working for me when I submitted it. Very strange.
(But I tested it on my other machine which has better hardware)

Please check for yourself with only starting the game. I experienced different results when coming in from the editor or starting the game directly.

The only thing I did recently is installing the newest shockED following your instructions.

EDIT:
Well, I moved the lighted parts a bit farther away, now it works.
Dark Engine is really sensitive when it comes to graphic cards.

Now here is a new version for vanilla, and one for SHTUP
« Last Edit: 19. November 2013, 09:30:27 by Olfred »

664701dc1dd3avoodoo47

664701dc1dd96
yeah, sometimes you just have to give in and do things the way the engine likes it. adding;

msd_b.bin (-2579) [broken medsci door, very weird stuff going on with the textures]
CBDoor.bin (-208) [bay door, weird stuff going on with the textures when opening or closing]

these two already have proper higher res replacements in SHTUP, but as there might be people out there who would want to run their game without SHTUP, but with fixed models, it certainly won't hurt to have them fixed - one never knows.
664701dc1df2e
Is there some stored information about what of SHTUP is a model fix and what is to integrate new features?

Just to make sure we don't miss any model which might have been discovered by SHTUP already.

EDIT:
Attached msd_b.bin
For the CBDoor.bin it should be safe to just take the SHTUP one
« Last Edit: 19. November 2013, 17:13:08 by Olfred »

664701dc1e034voodoo47

664701dc1e083
so you are saying that there is no difference between orig termibox and termibof, and those pulled out of the SHTUP package? that seems rather odd.

right now, only 5 models can be found in both packages - rick001, poddor, termibox, termibof, and msd_b. there are quite a lot of other models in the SHTUP package, but I have no idea in what kind of way are they modified - this is a question for ZylonBane.
664701dc1e584
so you are saying that there is no difference between orig termibox and termibof, and those pulled out of the SHTUP package? that seems rather odd.
What SHTUP did was adding illumination to the boxes so the screen is glowing in the dark. In my opinion this can also be included in the vanilla.
If you insist on non illuminated for vanilla I can provide you with that.

this is a question for ZylonBane.
Yeah, I kinda pointed that question to him.

664701dc1e63dvoodoo47

664701dc1e66b
ah, I see. well, I never insist - I only suggest, and leave things flow. it's entirely up to you.
664701dc1e750
Well you are the head of the SCP (I think?), so it's all up to you how you want it.

664701dc1e859voodoo47

664701dc1e8a7
noo, I'm just someone who keeps bugging everyone to do things, as I can't do anything myself, apart from some very basic Shockeding. no way I'm a project lead in this - it's called Shock Community Patch for a reason, anyone can contribute with any skill he might posses, and as long as it's deemed ok by at least a bunch of other members of the community, the contribution will get added.

ok, as for the termiboxes, then I would say the more the merrier - having both the vanilla ones and the illuminated SHTUP ones certainly won't be a bad thing, so if you have no problems with doing it, then go ahead, would you kindly. :)
664701dc1e9d3
And who is going to scramble it all together?

termibox.bin

664701dc1eab4voodoo47

664701dc1eb02
well, it's true that I have always been the wd-40/duct tape guy.. let's just say I'm someone who is making sure that when this chaos hydra finally crawls out of the dark matter, its many heads will be not be fighting with each another.
664701dc1ebe6
I'll just call you the inofficial lead then.
Besides I don't really know someone else, except ZylonBane maybe.
664701dc1ef74
The first one, the one I linked.

The second one was with an illumination of 100. The third one after you mentioned the SHTUP thing does have an illumination of 69, like the SHTUP one.

664701dc1f00evoodoo47

664701dc1f05b
roger that, will pack things up accordingly.

664701dc1f2c8voodoo47

664701dc1f31c
I see a black smudge, a red smudge, a blue smudge, and a floating testicle. dude, seriously?

also, edited away the rotated link, ha-ha-ha really funny.
« Last Edit: 20. November 2013, 13:49:12 by voodoo47 »

664701dc1f4e4voodoo47

664701dc1f533
map issue. probably already fixed in SCP.
664701dc1f89d
map issue. probably already fixed in SCP.
when the fix for  Secmod?

Your name:
This box must be left blank:

How can you ____ a perfect, immortal machine? (Fill in the missing word):
1 Guest is here.
Come back, please. You're very much missed.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664701dc1f9ae