🔒 SS2 Stasis Trap
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664cb1541ea90
01. November 2015, 08:53:05
Time for one of those small bits that didn't make it into the main SCP build (this one because it changes a game mechanic). this minimodâ„¢ will change how the Stasis Field Generator secondary mode works - after freezing the creatures in the impact area, it will also deploy a stasis trap that will persist in the world for another 24 seconds. any AI foolish enough to wander into it will win a free ticket to the stasis land. the player is immune, so it can be used defensively by firing the secondary mode shot right under their feet.#0
Load it with the modmanager, can be activated or deactivated mid-game.
https://www.systemshock.org/index.php?wap2;topic=12433
Acknowledged by: JML
09. July 2019, 20:24:47
updated to not be SCP exclusive (should work with anything you throw it at), SS2tool patched install (NewDark v2.48+) required.#1
10. July 2019, 00:41:18
This is a really good mod. I just thought that needed to be said.#2
10. July 2019, 06:20:44
well yeah, considering how useless the vanilla weapon is, anything that makes it less so is good.#3
and now with 2.48's ability to dml create archetypes, it was incredibly easy to rewrite it so it would work with any gamesys out there, so why not.
Acknowledged by: JML
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