🔒 SS2 Stasis Trap

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6647e8c066090
voodoo47Quote
Time for one of those small bits that didn't make it into the main SCP build (this one because it changes a game mechanic). this minimodâ„¢ will change how the Stasis Field Generator secondary mode works - after freezing the creatures in the impact area, it will also deploy a stasis trap that will persist in the world for another 24 seconds. any AI foolish enough to wander into it will win a free ticket to the stasis land. the player is immune, so it can be used defensively by firing the secondary mode shot right under their feet.

Load it with the modmanager, can be activated or deactivated mid-game.

https://www.systemshock.org/index.php?wap2;topic=12433
Acknowledged by: JML
6647e8c066189
voodoo47Quote
updated to not be SCP exclusive (should work with anything you throw it at), SS2tool patched install (NewDark v2.48+) required.
6647e8c0664d4
RocketManQuote
This is a really good mod.  I just thought that needed to be said.
6647e8c0665b1
voodoo47Quote
well yeah, considering how useless the vanilla weapon is, anything that makes it less so is good.

and now with 2.48's ability to dml create archetypes, it was incredibly easy to rewrite it so it would work with any gamesys out there, so why not.
Acknowledged by: JML
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