664906c7932ee

664906c7938a3
1 Guest is here.
 

Topic: SS2 Distinguishable Implants Read 6509 times  

664906c7940ddbeauapropos

664906c794194
This mod adds retextured models with matching object icons for the EndurBoost and the ExperTech – so that they are no longer visually identical to the BrawnBoost and the SwiftBoost respectively. The distinction should be rather subtle yet discernible enough at a cursory glance.

This mod should also be compatible with SCP, Secmod, and generally all fan missions. //note - SCPb5 (and newer) now has its own version of this integrated, hence, this mod is no longer SCP-compatible. do not use.

Click here for before–after image.

(Special thanks to Sarge945 for the idea!)
« Last Edit: 02. January 2024, 10:37:55 by Moderator »
Acknowledged by 7 members: Kolya, ThiefsieFool, JML, icemann, edx, RoSoDude, GuyFawkesGaming

664906c794319icemann

664906c794370
Now this I can get behind (if it looks good in-game).

664906c7945ccRoSoDude

664906c79461e
Nice one. I was going to do something similar to make anti-radiation hypos a deeper shade of green to better distinguish them from anti-toxin hypos (red-green color deficient here). I should get on that.

664906c79471cvoodoo47

664906c794771
and maybe integrate everything into one mod then? SS2 Recolored Inventory Objects or something.

664906c79483cRoSoDude

664906c794895
Good idea. Any other items that need it? I can't think of anything else that's a problem. French-Epstein Devices can be hard to spot at a glance, I guess, but not a big deal.

664906c794b9cRocketMan

664906c794bf1
What about the organic implants?  Is color the only thing we can use to distinguish them?  What about shape?  These are organs after all.  Perhaps they should look like the organs they came from.

664906c794c8aicemann

664906c794cd8
Several of the implants look identical.

664906c794dd2JossiRossi

664906c794e1f
Maybe, different symbols in place of the lightning bolt, wouldn't help the inventory image but it'd be one more way to distinguish them

664906c794ef1JossiRossi

664906c794f46
Not sure if this would interest you, but made some test icons for a varied symbol on the implant for the world model. Tested by replacing SOFT2.pcx. Concepts for Brawn, Lab, and Psi boosts.

I can make more if these are useful at all.
« Last Edit: 12. October 2020, 16:26:19 by Moderator »

664906c795134ZylonBane

664906c795190
The lightning bolt icon means that they must be charged.
Acknowledged by: JML

664906c795254JossiRossi

664906c7952aa
That makes a lot of sense. Not sure why, but for the life of me I couldn't figure out why the bolt was there, even though I know those get charged.

664906c795379RocketMan

664906c7953db
beauapropos do you have any plans to expand this mod in the future?  Do you need any help?  I think this taps into potential nobody really addressed before.

664906c79582fsarge945

664906c7958b2
This is awesome! I suggested this on the scp beta suggestions document, good to see someone has finally done it!

Would it be possible to get a unique wormblend too? It looks the same as one of the other worm implants.

Obviously it's not used in game, so I understand if you don't consider if worth spending time on. I think someone said the word blend was fixed meaning mods and fan missions should be able to use it - it having a proper model could be good too.

and maybe integrate everything into one mod then? SS2 Recolored Inventory Objects or something.

I think this would make sense going into SCP directly as it's basically fixing an oversight

664906c795960voodoo47

664906c7959af
wormblend needs to be made functional first. as far as SCP integration goes, no strong feelings one way or the other.

664906c795cadsarge945

664906c795cfe
I was under the impression it was already working, based on this quote

2. no, it doesn't work, but we have a wip script that will make it work. it will be released as a standalone mod when complete.

I wonder how that wip script is doing...
664906c795e3f
Yeah, what are you even doing all day, voodoo47?!

664906c795fa2sarge945

664906c795fed
I don't mean it like that you guys.

664906c7960cevoodoo47

664906c796126
in any case, I've been kind of distracted by a lot of annoying things lately, and I really need to hop back into my SS2 shoes.

still not going to do any scripting though, as I suck at advanced stuff. once a grease monkey, always a grease monkey.

664906c796226RoSoDude

664906c79629a
Got around to recoloring the anti-radiation hypo to a deeper green so it's easier to see for red-green color deficient ("""colorblind""") folks like myself. This could be merged with beauapropos' work for a Recolored Inventory Objects mod, just credit me or whatever.

There's one version of the pickup texture based on the vanilla anti-rad hypo, and one version based on SHTUP -- the comparison shot is using SHTUP.
« Last Edit: 08. February 2021, 21:57:41 by RoSoDude »
Acknowledged by 3 members: JML, sarge945, GuyFawkesGaming

664906c7964a1WalterREQUiEM

664906c7964f8
These are honestly some of my new favorite mods for this game, as small as they are. Anything that makes the inventory more colorful to look at is pretty great and needless to say it really helps identifying what an implant does visually instead of having to check if you're looking at a Brawnboost or an Endurboost. Same thing with the Rad Hypos that RoSodude made.

I know it's not really a thing in vanilla ss2, but the RunFast implant shares it's icon/model with the ExperTech and AgilityBoost implants when you spawn it in. It might be worth making a different texture for it as well considering some FM's, namely Christine's uses it. I might do it myself if I can get around to it.

664906c796620WalterREQUiEM

664906c796672
Follow up to my other post, but I've been messing around with retexturing SS2 stuff and I figured I'd give a shot at editing the RunFast implant. Decided to go ahead and do the WormBlend implant as well, since it was being discussed earlier in the thread.

All credit goes to Beauapropos, I just copied his DML and retextured his ExperTech implant to get RunFast working.


« Last Edit: 12. October 2020, 16:25:54 by Moderator »

664906c796743beauapropos

664906c796795
Despite being unused in vanilla game, I had actually thought of doing exactly that but ultimately decided against it since some FMs utilize them and even have their own custom assets.
Acknowledged by: WalterREQUiEM

Your name:
This box must be left blank:

In which year was System Shock 2 released:
1 Guest is here.
Remember that the player's body is spherical (as far as the game knows)
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664906c79689f