6649019e76639

6649019e76a9b
1 Guest is here.
 

Topic: WUP - Weapon Upgrade Project Read 10535 times  

6649019e77146Pacmikey

6649019e771a9
Hands for guns. FYI this was intended for 90-100 fov but alt versions are coming

[VanillaFusion.7z expired]
[VanillaEMP.7z expired]
[VanillaAR.7z expired]
[VanillaShotgun.7z expired]
[20240312114148_1.jpg expired]
[20240312113638_1.jpg expired]
[20240303040832_1.jpg expired]
[20240303141047_1.jpg expired]
« Last Edit: 12. March 2024, 15:59:34 by Pacmikey »

6649019e77314voodoo47

Re: Hand Models for Weapons
6649019e7736d
be in sync with what we can (barely) see in the cutscenes, would you kindly. or you can simply check the MP player model.

also, don't overdo it with the polycount, this is an old game, superhires things tend to look out of place.
[goggles.jpg expired]
[googlesgun.jpg expired]
« Last Edit: 04. November 2022, 20:37:11 by voodoo47 »

6649019e77402Pacmikey

« Last Edit: 20. August 2023, 12:09:55 by Pacmikey »

6649019e7753fvoodoo47

Re: Hand Models for Weapons
6649019e77596
the game has monkeys, ninjas and zombies, on a spaceship. logic has no power here. also, the worm guns may actually be pleasant to touch, who knows. and if you have seen the updated worm launcher from NDS, it seems to have another part that may be pleasant, if you are a lonely soldier. also, he ends up literally shooting himself up a giant worm's rear end, I'm guessing touching a patch of some weird skin wouldn't be a big deal in comparison.

anyway, consistency with the player model is preferable. or you can offer alternate textures as a separate download.

6649019e77627Pacmikey

« Last Edit: 20. August 2023, 12:07:48 by Pacmikey »

6649019e7773evoodoo47

Re: Hand Models for Weapons
6649019e77795
hardcoded/not modifiable, afaik. that little pull down and up while reloading is all you'll get.

some limited gun animations are doable though, Secmod worm guns pulsate and emp rifle opens up its business end some more when overcharge mode is selected. not sure how this works though.

6649019e77819Pacmikey

« Last Edit: 20. August 2023, 01:23:19 by Pacmikey »

6649019e77948voodoo47

Re: Sight of Hand Alpha - Hand Models for Weapons
6649019e77995
I doubt it, but we'll see. soon..ish?

@Olfred would be able to help as far as objects are concerned, I bet.


shotgun model looks nice, but something is off with the AR. maybe the gun cutting into the hand in an unnatural way? also possibly cover the arm with the suit texture just a tiny bit more.

6649019e77a23Pacmikey

« Last Edit: 20. August 2023, 01:21:36 by Pacmikey »

6649019e77b24voodoo47

Re: Sight of Hand Alpha - Hand Models for Weapons
6649019e77b71
yeah, I always disliked that (much more skin exposed on the hand meshes than on the full model). "whatever looks better in the end", I suppose.
Re: Sight of Hand Alpha - Hand Models for Weapons
6649019e77f84
I wanted to tweak the Tacticool Pistol but it seems reverse conversion to .E can't handle its polycount. It cuts off at the 1300 line range.   ¯\_(ツ)_/¯
Which tools are you using for conversion? I never had that kind of trouble and I think I even have a tacticool pistol as blend file somewhere.

6649019e78018Pacmikey

« Last Edit: 20. August 2023, 01:12:38 by Pacmikey »
Re: Sight of Hand Alpha - Hand Models for Weapons
6649019e78245
I've been using the im/exporter from nemyax in most cases. It's superb for importing models into Blender. The exporter works quite well but I had cases in which the model did have incorrect lighting on export. In that case I reverted back to using BSP.
There is also the limitation that it will only work for static models. In case you didn't know, the game basically does have two model formats. One is for static models which are most of the world models and the most weapons. Then there is one for mesh models, which are the characters, monsters and some of the weapons (if I remember correctly, all the melee models).

You can get it at https://sourceforge.net/projects/blenderbitsbobs/ it's the io_scene_dark_bin-0.4.20161124.zip file. Make sure to check the wiki.

I'm on a business trip the whole week. So if you still have problems with the pistol I can give it to you at the end of the week.

6649019e782d2Pacmikey

« Last Edit: 20. August 2023, 01:12:57 by Pacmikey »

6649019e785a7sarge945

Re: Sight of Hand Alpha - Hand Models for Weapons
6649019e78600
That looks really nice!

In a sick, twisted way I kind of hope for someone to make a mod where we get the stumpy dolphin-fin looking hands on the original weapon models.

6649019e78697Pacmikey

« Last Edit: 20. August 2023, 01:13:08 by Pacmikey »

6649019e7878dvoodoo47

Re: Sight of Hand Alpha - Hand Models for Weapons
6649019e787db
the two handed pistol - while technically correct, it looks just weird. wouldn't do it.

6649019e78902ZylonBane

Re: Sight of Hand Alpha - Hand Models for Weapons
6649019e7894f
One-handed is just cooler.


6649019e789e9voodoo47

Re: Sight of Hand Alpha - Hand Models for Weapons
6649019e78a39
yes. also the MP Goggles model actually holds the fusion cannon in one hand. take that, realism.
Re: Sight of Hand Alpha - Hand Models for Weapons
6649019e78d46
ZylonBane
Also, sensemaking. If soldier was holding the weapon with two hands how exactly is he using the inventory?

6649019e78de1ZylonBane

Re: Sight of Hand Alpha - Hand Models for Weapons
6649019e78e31
The same way he does while holding a gun and climbing a ladder.

6649019e78ebcPacmikey

« Last Edit: 20. August 2023, 01:13:20 by Pacmikey »

6649019e78f91Pacmikey

« Last Edit: 20. August 2023, 01:13:37 by Pacmikey »

6649019e79061voodoo47

Re: Sight of Hand Alpha - Hand Models for Weapons
6649019e790ab
about 17.74% less weird, yes.

Your name:
This box must be left blank:

Name the main villain of the System Shock series:
1 Guest is here.
I might come across very disillusioned but I do crossword searches all night.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649019e791af