663759c4ae886

663759c4aede5
1 Guest is here.
 
663759c4af1ac
As an experiment, I tried extending one of the music files in Sony Vegas Pro 16 - specifically '03ALL.wav' in Data/res/snd.crf/SONGS - and then readding it to the archive. When I listened to it in-game, it was slowed down. However, when I did the same thing with one of the WAV files in 'amb', it worked perfectly. Is there any way to prevent System Shock 2 from slowing down extended music files and loop them normally? Thanks

663759c4af351ZylonBane

663759c4af3a2
WAV files in songs must all be saved in exactly the same format.

And overwriting original files is a terrible, bad, no good way to mod the game. The mod manager exists for a reason. Use it.

663759c4af4d4Nameless Voice

663759c4af522
Specifically, what ZB is saying is that you should never modify the original crf files.

Files in a folder with the same name placed either in the game root or in a mod root will override files in in the crf.  Do it that way, don't modify the crf files themselves.

663759c4af767sarge945

663759c4af7c3
I honestly don't understand why anyone would add files to the game root when making a mod is as simple as creating a subfolder in the DMM folder, then it's easy to enable/disable, zip for distribution, etc etc.

Your name:
This box must be left blank:

The deck number where you shall meet Dr. Janice Polito:
1 Guest is here.
What was my concept of joy?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
663759c4af8c7