664914cc38d6d
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
23 Guests, 1 Member
voodoo47
Home
Sign up
About
MOTHER
Search
Mobile
Home
»
Community
»
Engineering
»
What is the texture file for the two-state (cyan and red) buttons?
664914cc392de
1 Guest is here.
New topic
Reply
Topic:
What is the texture file for the two-state (cyan and red) buttons?
Read 1412 times
664914cc39970
bombum
#0
Report
Quote
Reply
22. June 2023, 19:47:34
664914cc399f6
I'm looking for the texture file (.PCX) for the two-state buttons, usually used for lifts like in the cargo bays and up from the starter MedSci science sector with the 4 upgrade units.
664914cc39b0a
ZylonBane
#1
Report
Quote
Reply
22. June 2023, 20:53:18
664914cc39b5f
med1.pcx
Yes, really.
664914cc39d7e
bombum
#2
Report
Quote
Reply
22. June 2023, 21:16:39
664914cc39de4
ZylonBane
Thanks! That's so strange, I would never have found this on my own. But hey, if it works...
664914cc39fcb
bombum
#3
Report
Quote
Reply
22. June 2023, 21:47:36
664914cc3a020
ZylonBane
I'm trying to modify a GIF texture for an enemy, put both a PNG and a GIF in (Mod Folder Name)/mesh/txt16 to make sure, but it's not updating. Any ideas what could be preventing it?
«
Last Edit: 22. June 2023, 21:58:13 by bombum
»
664914cc3a0c3
ZylonBane
#4
Report
Quote
Reply
23. June 2023, 00:02:56
664914cc3a113
Did you actually activate it as a mod in the mod manager?
664914cc3a1de
RickBack004
#5
Report
Quote
Reply
23. June 2023, 00:53:24
664914cc3a235
I'm trying to do this too. Can the mod manager replace GIFs with custom PNGs if you package it properly? I've been playing around with the GIFs in txt16 - it doesn't work unless the PNGs are the only files in there to replace the default GIFs.
664914cc3a43c
bombum
#6
Report
Quote
Reply
23. June 2023, 06:54:42
664914cc3a4aa
ZylonBane
Yes. I modified other textures and those work.
664914cc3a68c
voodoo47
#7
Report
Quote
Reply
23. June 2023, 06:57:31
664914cc3a6ed
yes, if you have properly named replacement files in an active modfolder (ideally dmm/mymod/whatever the original file location was in its crf, and activated in the mod manager), the game will load them.
post your mod, we can check it.
664914cc3a96e
bombum
#8
Report
Quote
Reply
23. June 2023, 07:17:37
664914cc3a9c5
voodoo47
Nevermind. There were two texture files for the enemy, and I had picked the wrong one (maint bot, manbot9 instead of manbottex8).
Edit: is REGANIM.PCX special somehow? It's not being replaced when I'm following the same procedure as with other fam/Tech things
Edit Edit: for whatever reason the game looks into obj/txt16 for it
«
Last Edit: 23. June 2023, 07:43:34 by bombum
»
664914cc3abdd
ZylonBane
#9
Report
Quote
Reply
23. June 2023, 07:47:40
664914cc3ac32
Quote by bombum:
Edit Edit: for whatever reason the game looks into obj/txt16 for it
Are you perhaps working with SCP and/or SHTUP enabled?
664914cc3adee
bombum
#10
Report
Quote
Reply
23. June 2023, 08:42:11
664914cc3ae40
ZylonBane
I am. Are there are people who aren't working with SCP?
664914cc3aefa
voodoo47
#11
Report
Quote
Reply
23. June 2023, 08:55:24
664914cc3af49
in an ideal world, there wouldn't be any.
make sure your texture mod has a higher priority, or pause SHTUP for the time being (in the manager).
664914cc3b02c
ZylonBane
#12
Report
Quote
Reply
23. June 2023, 13:27:09
664914cc3b07c
SCP covers up all QBR back wall terrain screens with an object screen because the vanilla terrain texture breaks the rectangular screen into a square texture, which causes a thin vertical black line to run through the center of it due to texture edge tiling.
So the FAM texture was changing, but you couldn't see it.
Acknowledged by:
bombum
664914cc3b128
bombum
#13
Report
Quote
Reply
24. June 2023, 22:22:33
664914cc3b175
Has anybody modified the textures P0006? I changed both series, in fam/st_tech and hyd_tech, but my changes didn't go through.
664914cc3b21b
voodoo47
#14
Report
Quote
Reply
24. June 2023, 23:25:10
664914cc3b267
have you actually checked the name of the texture you are trying to modify in the editor? because you should be doing that.
664914cc3b486
bombum
#15
Report
Quote
Reply
25. June 2023, 00:27:32
664914cc3b4dc
voodoo47
What editor? I'm just viewing into .crf files in res folder, finding textures and replacing them with identically named PNGs
664914cc3b5b4
ZylonBane
#16
Report
Quote
Reply
25. June 2023, 02:36:04
664914cc3b604
Once again: You're running with SHTUP enabled. It replaces P0006 (and every other tech texture) with material textures. The FAM texture isn't used at all.
If you want to just screw around with modifying textures, you really shouldn't have SHTUP enabled.
664914cc3b73e
voodoo47
#17
Report
Quote
Reply
25. June 2023, 08:23:45
664914cc3b78f
the ShockEd editor. generally speaking, if you are even half-serious about SS2 mods, you will have to use it at some point. SS2tool can install it for you (there is a checkbox you can tick during the setup). in your case, even if you modify the texture (and disable SHTUP), you may not be able to see the change, as you may not actually be looking at the correct texture ingame (some look very similar, but actually aren't the same. for example, you modify the P0006 texture, go ingame and look at the place that you think uses it, and there is no change, as in fact, that place uses a slightly different texture which you haven't modified yet. and the editor would allow you to tell, as you can select it there and see the actual name).
[demotivational_editor.jpg expired]
«
Last Edit: 25. June 2023, 08:28:52 by voodoo47
»
Your name:
This box must be left blank:
Name the company that developed System Shock 2:
1 Guest is here.
New topic
Reply
It's NEW - have you got the message Chum!
Home
»
Community
»
Engineering
»
What is the texture file for the two-state (cyan and red) buttons?
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
664914cc3b8d7