66493478e3309
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
17 Guests, 0 Members
Home
Sign up
About
MOTHER
Search
Mobile
Home
»
Community
»
Engineering
»
What is the texture file for the two-state (cyan and red) buttons?
66493478e37ab
1 Guest is here.
New topic
Reply
Topic:
What is the texture file for the two-state (cyan and red) buttons?
Read 1422 times
66493478e3dd0
bombum
#0
Report
Quote
Reply
22. June 2023, 19:47:34
66493478e3e38
I'm looking for the texture file (.PCX) for the two-state buttons, usually used for lifts like in the cargo bays and up from the starter MedSci science sector with the 4 upgrade units.
66493478e3f29
ZylonBane
#1
Report
Quote
Reply
22. June 2023, 20:53:18
66493478e3f77
med1.pcx
Yes, really.
66493478e416a
bombum
#2
Report
Quote
Reply
22. June 2023, 21:16:39
66493478e41cc
ZylonBane
Thanks! That's so strange, I would never have found this on my own. But hey, if it works...
66493478e43c7
bombum
#3
Report
Quote
Reply
22. June 2023, 21:47:36
66493478e4419
ZylonBane
I'm trying to modify a GIF texture for an enemy, put both a PNG and a GIF in (Mod Folder Name)/mesh/txt16 to make sure, but it's not updating. Any ideas what could be preventing it?
«
Last Edit: 22. June 2023, 21:58:13 by bombum
»
66493478e44bb
ZylonBane
#4
Report
Quote
Reply
23. June 2023, 00:02:56
66493478e4507
Did you actually activate it as a mod in the mod manager?
66493478e45c6
RickBack004
#5
Report
Quote
Reply
23. June 2023, 00:53:24
66493478e4617
I'm trying to do this too. Can the mod manager replace GIFs with custom PNGs if you package it properly? I've been playing around with the GIFs in txt16 - it doesn't work unless the PNGs are the only files in there to replace the default GIFs.
66493478e47a1
bombum
#6
Report
Quote
Reply
23. June 2023, 06:54:42
66493478e47ee
ZylonBane
Yes. I modified other textures and those work.
66493478e4928
voodoo47
#7
Report
Quote
Reply
23. June 2023, 06:57:31
66493478e497f
yes, if you have properly named replacement files in an active modfolder (ideally dmm/mymod/whatever the original file location was in its crf, and activated in the mod manager), the game will load them.
post your mod, we can check it.
66493478e4b5a
bombum
#8
Report
Quote
Reply
23. June 2023, 07:17:37
66493478e4ba9
voodoo47
Nevermind. There were two texture files for the enemy, and I had picked the wrong one (maint bot, manbot9 instead of manbottex8).
Edit: is REGANIM.PCX special somehow? It's not being replaced when I'm following the same procedure as with other fam/Tech things
Edit Edit: for whatever reason the game looks into obj/txt16 for it
«
Last Edit: 23. June 2023, 07:43:34 by bombum
»
66493478e4d71
ZylonBane
#9
Report
Quote
Reply
23. June 2023, 07:47:40
66493478e4dc7
Quote by bombum:
Edit Edit: for whatever reason the game looks into obj/txt16 for it
Are you perhaps working with SCP and/or SHTUP enabled?
66493478e4f9e
bombum
#10
Report
Quote
Reply
23. June 2023, 08:42:11
66493478e4fef
ZylonBane
I am. Are there are people who aren't working with SCP?
66493478e50a7
voodoo47
#11
Report
Quote
Reply
23. June 2023, 08:55:24
66493478e50f7
in an ideal world, there wouldn't be any.
make sure your texture mod has a higher priority, or pause SHTUP for the time being (in the manager).
66493478e51c6
ZylonBane
#12
Report
Quote
Reply
23. June 2023, 13:27:09
66493478e5278
SCP covers up all QBR back wall terrain screens with an object screen because the vanilla terrain texture breaks the rectangular screen into a square texture, which causes a thin vertical black line to run through the center of it due to texture edge tiling.
So the FAM texture was changing, but you couldn't see it.
Acknowledged by:
bombum
66493478e5339
bombum
#13
Report
Quote
Reply
24. June 2023, 22:22:33
66493478e5386
Has anybody modified the textures P0006? I changed both series, in fam/st_tech and hyd_tech, but my changes didn't go through.
66493478e541e
voodoo47
#14
Report
Quote
Reply
24. June 2023, 23:25:10
66493478e5468
have you actually checked the name of the texture you are trying to modify in the editor? because you should be doing that.
66493478e5639
bombum
#15
Report
Quote
Reply
25. June 2023, 00:27:32
66493478e56a3
voodoo47
What editor? I'm just viewing into .crf files in res folder, finding textures and replacing them with identically named PNGs
66493478e5770
ZylonBane
#16
Report
Quote
Reply
25. June 2023, 02:36:04
66493478e57d1
Once again: You're running with SHTUP enabled. It replaces P0006 (and every other tech texture) with material textures. The FAM texture isn't used at all.
If you want to just screw around with modifying textures, you really shouldn't have SHTUP enabled.
66493478e5910
voodoo47
#17
Report
Quote
Reply
25. June 2023, 08:23:45
66493478e5960
the ShockEd editor. generally speaking, if you are even half-serious about SS2 mods, you will have to use it at some point. SS2tool can install it for you (there is a checkbox you can tick during the setup). in your case, even if you modify the texture (and disable SHTUP), you may not be able to see the change, as you may not actually be looking at the correct texture ingame (some look very similar, but actually aren't the same. for example, you modify the P0006 texture, go ingame and look at the place that you think uses it, and there is no change, as in fact, that place uses a slightly different texture which you haven't modified yet. and the editor would allow you to tell, as you can select it there and see the actual name).
[demotivational_editor.jpg expired]
«
Last Edit: 25. June 2023, 08:28:52 by voodoo47
»
Your name:
This box must be left blank:
In which year was System Shock 2 released:
1 Guest is here.
New topic
Reply
Don't step on corn! Flag the corn.
Home
»
Community
»
Engineering
»
What is the texture file for the two-state (cyan and red) buttons?
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
66493478e5a9e