SHODAN Boss Fight Music Mod

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CyberneticGeneralQuote
https://www.youtube.com/watch?v=JTnkyWDJkqc

IMPORTANT NOTE: This music can ONLY be triggered by crossing a certain point in the boss arena. To do this quickly, continue advancing to the right as soon as the fight commences. Also, I got fewer audio-related problems with 'Positional Sound Bias" set to the middle of the scale in options.

This mod adds one of two (your choice) looping music tracks to the SHODAN boss fight. I created a remix using fragments by James L. Venable.

Watch the linked YouTube video to sample them both.

Just load in the mod manager.

SBFM Option 1: https://drive.google.com/file/d/1Ip3eSZhsjMgV7M5Jd2P4VVlMdXiah5y7/view?usp=drive_link
SBFM Option 2: https://drive.google.com/file/d/1cp77zYbHv4_Y0aE9fUenIY7Cz418L963/view?usp=drive_link
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Deu sexQuote
Please provide a youtube video or something, for a sneak peek, that mod could be interesting!
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CyberneticGeneralQuote
Deu sex
Done.  ;)
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ZylonBaneQuote

Quote by Deu sex:
Please provide a youtube video or something, for a sneak peek, that mod could be interesting!
Imagine what the soundtrack for having drunk fifty Red Bulls would sound like. It's a level of manic that doesn't particularly match the pace of the final SHODAN fight. Even for a racing game like Wipeout or F-Zero it would be a bit high-strung.

As far as James L. Venable tracks go, something like this would be a better match for SS2, both in terms of tempo and instrumentation:
https://www.youtube.com/watch?v=7t5gyG_FU1c
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CyberneticGeneralQuote

Quote by ZylonBane:
As far as James L. Venable tracks go, something like this would be a better match for SS2, both in terms of tempo and instrumentation.

This is great. Had I known about this extended mix of James L. Venable sooner, I would've used it. In fact, I'll create a shortened remix from the fragments and then include it as 'Option 1'.

I can also partly understand your musical perspective and reasoning about 'Option 2'. On my first playthrough, it was a fast-paced race to deactivate the shields whilst avoiding electrified floors, projectiles, and SHODAN's mocking personified avatars - so it always did for me personally. Also, the mod track has a motivational and slightly 'heroic' quality, which I think is fitting for the finale. Even 'Med Sci 1' is sometimes pretty hectic for the introductory area, ha.
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