Object visibility near brushes

1 Guest is here.
Page: 1/1BoardHome
6648fdd9e25dc
RocketManQuote
So you know how things like doors have to have pockets cut into the brushes they slide into so that they don't disappear when their centers intersect that brush?  Is there any way at all, no matter how creative or hackish, to make an object move into or out of a brush and remain visible the whole time? 

Same thing for when 2 objects intersect, like when an elevator crosses into some other object that doesn't have physics on it.
6648fdd9e2720
ZylonBaneQuote
Just make a custom version of the object with its visible polygons offset from where the actual object center is.
Acknowledged by: RoSoDude
6648fdd9e283a
voodoo47Quote
and also when you are looking around - a large object will disappear once you can only see the last about quarter of it (and you keep looking further away).

annoying indeed, and no known workaround afaik. not one that wouldn't be insane.
6648fdd9e295d
RocketManQuote
Ok thanks, just wanted to confirm that this was the most effective solution.  When it comes to objects intersecting other objects (as opposed to terrain), do the objects care how much intersection occurs or is any degree of intersection enough to screw up the visibility of 1 or the other?

Voodoo:  Not quite 100% related but... the player consists of 2 spheres attached at tangents right?  Would this have anything to do with how while climbing a ladder in a narrow shaft, any rotation of the camera up or down nullifies any dynamic light attached to the player?  It's like looking down for example causes the head sphere to clip into the walls or something and if the light is there, it also clips and disappears.  Just an off-the-wall theory but that's how the game seems to behave.
6648fdd9e2a0a
ZylonBaneQuote
Intersecting objects don't (normally) cause each other to disappear. What are you talking about?
Page: 1/1BoardHome
Reply

Legal stuff

Privacy Policy & Terms of Service Contact