6649246f1eb85
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
18 Guests, 0 Members
Home
Sign up
About
MOTHER
Search
Mobile
Home
»
Community
»
Engineering
»
Using SHTUP/SHEMP/Other Tex mods with FMs.
6649246f1ef82
1 Guest is here.
New topic
Topic:
Using SHTUP/SHEMP/Other Tex mods with FMs.
Read 865 times
6649246f1f311
Shinobi
#0
Report
18. February 2013, 01:12:44
6649246f1f380
Hi.
I'm using FMSelect with GOG SS2 to run Christine's magnificent Ponterbee station. Now I have SHTUP/SHEMP/a ton of Vurt's mods in my DataPermMods folder. It appears to use SOME of them. But not all. Any ideas?
I thought I'd be bold and try copying my fam, obj etc folders out of DataPermMods and into my FMs/Ponterbee/ folder. So far it appears to have replaced more textures and objects (I now have Vurt's awesome foliage in Christine's earth city!). Is there a beter way to do this? Should I do this or can it break things? I just hate playing vanilla SS2 in wonderful crispness then trying out a FM and having to put up with blurriness.
Pros n cons please.
6649246f1f55e
Kolya
#1
Report
18. February 2013, 01:23:51
6649246f1f5b9
FM resources will override any mods, which is actually useful. But if you want to mod a FM, then placing the mods in the FM is also the simplest way I can think of right now. There's certainly a way to override the FM data but I'd have to try that.
Generally FM resources should be considered to be there for a reason. Otherwise the FM author could have simply fallen back on the original resources (which would make mods load in their place). So overriding FM resources should be done with caution.
1 Guest is here.
New topic
I might come across very disillusioned but I do crossword searches all night.
Home
»
Community
»
Engineering
»
Using SHTUP/SHEMP/Other Tex mods with FMs.
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
6649246f1f6b4