66496e16cf21f
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
21 Guests, 0 Members
Home
Sign up
About
MOTHER
Search
Mobile
Home
»
Community
»
Engineering
»
SCP Stasis trap minimod
66496e16cf71a
1 Guest is here.
New topic
Topic:
SCP Stasis trap minimod
Read 568 times
66496e16cfb2b
voodoo47
#0
Report
24. January 2015, 14:42:47
66496e16cfb8f
here is another experimental something that will probably never make it into the full SCP classic (non-enhanced) build - the Stasis Field Generator secondary mode will not just freeze all creatures in the affected area, but will also deploy a stasis trap field that will persist in the world for 20 seconds. any AI unlucky enough to wander through it will get stasis locked as well. this was an attempt to make the most underused mode of the most underused SS2 weapon somewhat more usable/interesting, but as it introduces an entirely new mechanic to the game, it is not suitable for the current "as close to vanilla as possible" SCP build.
requires SCP beta1, either overwrite its current gamesys or load as a mod with priority greater than SCP (and ignore the conflicts). starting a new game is not necessary. comments are welcome.
1 Guest is here.
New topic
I thought of the computer world as a vast arena, divided into different lands, or quadrants, of which the video game arena was one.
Home
»
Community
»
Engineering
»
SCP Stasis trap minimod
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
66496e16cfca1