🔒 SCP Beta 4 Issue Reporting
1 Guest is here.
6648b06c84e47
24. December 2023, 16:12:52
Is something up with the music triggers in ops4? The music barely ever plays.#960
Acknowledged by: RoSoDude
24. December 2023, 16:44:53
Music triggers in ops4 are:#961
- music end bh43 (1228): { 5; 0; Music; end; ; }
- music soft ladder2 (1229): { 5; 0; Music; soft; ; }
- music soft ladder1 (1230): { 5; 0; Music; soft; ; }
- music begin ladder2 (1231): { 5; 0; Music; begin; ; }
- music ladder1 (1232): { 5; 0; Music; begin; ; }
- music soft plants (1233): { 3; 0; Music; soft; ; }
- music soft gravshaft (1234): { 10; 0; Music; soft; ; }
- music end (1235): { 5; 0; Music; end; ; }
- music plants2 (1237): { 3; 0; Music; soft; ; }
- music begin plants2 (1238): { 5; 0; Music; begin; ; }
They all seem to work. The music might seem spotty because the triggers are a bit oddly placed.
24. December 2023, 22:01:57
I would recommend adding/moving some, as it can be quite difficult to get music to play sometimes in regular play.#962
24. December 2023, 22:04:53
I'm going to assume that the original mapper intended this level to have a mix of silence and music. Otherwise they would have just put music start markers in the first major intersections you have to walk through.#963
26. December 2023, 02:56:45
The original mappers did a lot of things that are very strange, which I guess can be put into the "anomalies" bucket. I guess it depends if most people find the silence on this map odd or not, especially since it has one of the best music tracks in the entire game.#964
In my opinion it's worth making just a bit more likely to play, but I'm not an SCP developer.
Legal stuff
Privacy Policy & Terms of Service Contact