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Message: [quote author=RoSoDude link=msg=133765 date=1587708111] [tag]°DML[/tag][tag]°string[/tag] [b]System Shock 2 - Rebalanced Skills and Disciplines v2.03[/b] by RoSoDude https://rosodudemods.wordpress.com/ NOTE: Only the 2.04 BETA release supports SCP beta 5. SS2-RSD aims to rebalance the game's RPG systems and provide more meaningful differentiation in character development. Below are some of the key features (see the full changelist for details): [i]Technical skills:[/i] [list] [li]Hack: reworked minigame deducts nanites per node click for greater strategic depth, and skill requirements are less front-loaded to reward investment[/li] [li]Modify: brand new modification system allows the player to customize their weapons on the fly and even upgrade their armor[/li] [li]Repair: many new repairable items (batteries, prisms, security crates, even a QBR and a Power Station)[/li] [li]Maintenance: Tools are less effective at restoring condition for weapons with higher skill requirements[/li] [li]Research: Higher skill requirements for most organs, and skill increases chance of finding researchable items as loot[/li] [/list] [i]Weapons:[/i] [list] [li]Standard weapons feature smaller magazines, longer reload times, and less potent special ammo, benefitting much more from modification[/li] [li]Stasis Field Generator available at Heavy skill 1 and drains fewer prisms per shot[/li] [li]Grenade Launcher available at Heavy skill 3, and grenade types are carefully rebalanced[/li] [li]Fusion Cannon deals more damage while also draining more prisms per shot[/li] [li]Exotic weapons are immune to weapon degradation[/li] [li]Viral Proliferator available at Exotic skill 1 (and earlier in the game)[/li] [li]Crystal Shard available at Exotic skill 4[/li] [li]Improved bullet tracers, impact sparks, and general weapon effects[/li] [/list] [i]Psionics:[/i] [list] [li]Disciplines extensively rebalanced and rearranged in unlock tiers[/li] [li]34 out of 35 disciplines benefit from overloading (previously only 15!)[/li] [li]Power Psi O/S upgrade increases the overload bonus from PSI +2 to PSI +3 (up to PSI 11) instead of preventing burnout[/li] [/list] [i]O/S Upgrades:[/i] [list] [li]Pack Rat allows the player to stack food and junk items in their expanded inventory[/li] [li]Tinker required to perform level 2 modifications with French-Epstein devices[/li] [li]Smasher grants much more bonus damage to melee attacks[/li] [li]Naturally Able grants 25 cyber modules[/li] [li]Security Expert doubles the duration of security timeout[/li] [/list] [i]Stats and Difficulty:[/i] [list] [li]Wearing armor enforces a speed penalty mitigated by Strength[/li] [li]Installing redundant tech software grants 10 nanites per Cybernetic Affinity[/li] [li]Robust difficulty scaling on Replicator prices, player health and psi pools, enemy loot, ammo pickups, and rare devices[/li] [/list] [i]Level Design:[/i] [list] [li]New secrets and environmental hazards, extensive item redistribution[/li] [li]New opportunities for power cells to open loot caches and access locked routes[/li] [li]Final bossfight rebuilt for greater challenge and complexity[/li] [/list] [i]Quality of Life:[/i] [list] [li]Using the "?" MFD action on an item displays its stat and skill requirements[/li] [li]Picking up a weapon auto-equips it if there is no other weapon currently equipped[/li] [li]Items can be dragged from the inventory into containers in the world[/li] [/list] [i]Installation and Mod Compatibility[/i] Requires SS2 v2.48 patch or above. SS2-RSD is built for SCP Beta 4 (and hopefully beyond), which is required. Load SS2-RSD with Blue Mod Manager above SCP and all other gameplay modifications. Essential mods: [list] [li]Shock Community Patch Beta 4 (required, load SS2-RSD higher)[/li] [li]SS2 Repairman (load SS2-RSD higher for compatibility)[/li] [/list] Optional mods: [list] [li]SS2 Scary Monsters AI Enhancement[/li] [li]SS2 Alarming Cameras (load SS2-RSD higher, use included fix for conflicting text descriptions)[/li] [li]SS2 Stasis Trap (load SS2-RSD higher for balance tweaks)[/li] [li]Kyu's WeaponFX (load SS2-RSD higher)[/li] [/list] All changes are made via DML, NVScript, and Squirrel Script for maximum compatibility with other mods, with no edits to gamesys or mis files. Compatible with nearly all graphical mods and most NewDark gameplay mods. Not compatible with Secmod. [i]Frequently Asked Questions[/i] [list] [li][i]Will this be compatible with the SS2 Enhanced Edition to be released by NightDive Studios?[/i] I'm not sure. It depends on whether they can bootstrap NewDark features to their KEX engine release. Apparently they're going to be including SCP which also relies on NewDark, so it might be possible.[/li] [li][i]Is this recommended for new players?[/i] SS2-RSD was developed for both new players and veterans alike, with all mod changes intended to seamlessly extend the original designs. Normal difficulty is recommended for most new players, while veteran players will enjoy the challenge on Hard difficulty.[/li] [li][i]Does it work in multiplayer co-op?[/i] No, there are several limitations in scripting that precluded co-op support.[/li] [li][i]Does it work with old saves?[/i] No, as many of the mod's features, such as the UI extensions for the new weapon/armor modification system, are only instantiated when loading a map for the first time with the mod installed.[/li] [/list] [i]Credits:[/i] SCP Beta 4 for several scripts SS2 Repairman 1.06 for Wrenchier script Secmod 3.0 for Portable Battery icons Heavily Tweaked v1.06 for a mission DML SCP Balance Revert v3 for DML ZylonBane for several scripts and general assistance voodoo47 for general assistance sarge945 for general assistance PandaMonium Reviews for editing the trailer Beta testers: AshIndigo, sarge945, Voyager, Deus_nsf, Julian, Augmented, Zaratul, Waka, Georg, tiphares4, remyabel, Bratmanntoffel, Average Manatee You have my permission to reuse anything I've created for this mod, so long as you credit my work. [youtube]https://www.youtube.com/watch?v=zWBTO_bDqkY[/youtube] FULL CHANGELIST: [/quote]
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