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Message: [quote author=RoSoDude link=msg=133776 date=1587739851] Yeah, I wasn't sure if I had to add the Secmod protection to the mission DMLs too. Will do. I have to push my agenda somewhere! But people can make their own edits as desired, everything should be commented in roughly the same order as the changelist. No log errors on my end. Should be good to go. My responses: -A no-brainer choice on Impossible is worse than a bad choice on other difficulties, from my perspective. Will look into making it scale though. -I increased the research skill requirements for most of those items, which prompts higher research time to compensate. I'm sure most people were researching those organs at the minimum skill requirement before. -Repairing prisms is cheaper than buying them if you succeed at the minigame. Fail twice and it's more expensive. Fail once and it's worse than hacked prices. It incentivizes Repair investment with Heavy, and helps defray the increased ammo expenditure of the Fusion Cannon. It's a bigger gap on higher difficulties, but cyber module upgrade costs are more probibitive as well so I don't think it's a problem. -Sure, I'll take a look at reworking how that's implemented. -Yeah that was resolved, will clean up. [/quote]
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