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Message: [quote author=RoSoDude link=msg=133903 date=1588188607] Yeah, good point about the load priority. Official stance is I haven't tested it with vanilla and there might be some minor problems (like the reverted stim stuff on Localized Pyrokinesis?). Also, it was designed with the ADaOB balance changes that SCP retains in mind. I'd actually consider recreating those in DML so the mod is more vanilla friendly. Without it, the shockscp.gam.dml from RealSG 1.03 overwrites my gamesys.dml changes. With it included, I get the reworked shotgun modification script as intended. Just tested both scenarios. Obviously I'd encourage everyone to update to 1.04 (like I should have), but it was worth idiot proofing. [/quote]
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