🔒 Can't DML modify shotgun slug/pellet damage properties?
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6649e00b0a801
21. April 2020, 19:31:17
yeah, multiple instances of the same script on one object is a big no-no.#20
23. April 2020, 16:05:22
Another day, another random question -- squirrel.osm doesn't get automatically loaded when I open SCP rick2.mis, rick3.mis, or shodan.mis in ShockEd. I'm on the latest NewDark. Is this a problem? Squirrel still loads in the game proper, right?#21
23. April 2020, 16:22:18
if you have a tool patched install, yes, it will be loaded for the game exe.#22
24. April 2020, 19:30:00
Moving the discussion here from my mod archive thread for a bit.#23
I'm trying to move the prisms I created via NVCreateAndLink "Contains" in medsci1.mis.dml to the blue room. It seems to work, but when I loot the item from the container it's supposed to be linked to, the item does not appear in my inventory. There are no problems when I have the item spawn physically inside the crate, though that's not a very tenable solution for some corpse loot on other maps. I assume this is because the item isn't initialized because it's in a different zone.
The working version (spawned physically inside the crate):
Code:
////Puts a Small Prism in the crate by the autopsy lab
+ObjProp 562 "Scripts" //A Crate#1
{
"Script 0" "NVCreateAndLink"
"Script 1" ""
"Script 2" ""
"Script 3" ""
"Don't Inherit" false
}
+ObjProp 562 "ObjList" = "NVCreateAndLinkOn="Sim"; NVCreateAndLinkCreate="-41"; NVCreateAndLinkLinkType="Contains"; NVCreateAndLinkLoc="0.0, 0.0, 0.0"; NVCreateAndLinkCount=1;" //A Crate#1
The non-functional version (spawned inside blue room)
Code:
////Puts a Small Prism in the crate by the autopsy lab
+ObjProp 562 "Scripts" //A Crate#1
{
"Script 0" "NVCreateAndLink"
"Script 1" ""
"Script 2" ""
"Script 3" ""
"Don't Inherit" false
}
+ObjProp 562 "ObjList" = "NVCreateAndLinkOn="Sim"; NVCreateAndLinkCreate="-41"; NVCreateAndLinkLinkType="Contains"; NVCreateAndLinkLoc="43.3715, 154.857, 1.99"; NVCreateAndLinkLocObj=0; NVCreateAndLinkCount=1;" //A Crate#1
24. April 2020, 20:02:36
well what do you know, that seems to be the case. I'm guessing the contained object needs to be in a connected cell then (I did quickly test this with a different contained object I've moved a few rooms away, and it worked. ah Dark, don't ever change).#24
looks like you'll have to hide them inside the crates for the time being.
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