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SS2 Unstable Grenades mod
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SS2 Unstable Grenades mod
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6648540b5851c
ZylonBane
#0
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06. March 2023, 04:33:50
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The Many's corrosive influence has spread beyond just degrading the guns. Now it's degrading the grenades as well! Grenade ammo has become dangerously unstable, and will explode if damaged or dropped too far. Use this to your advantage to set explosive traps for your enemies.
https://www.youtube.com/watch?v=kAlrtwdy7_E
This is a first draft of a mod that makes all grenade ammo explode if shot, struck, or dropped further than at your feet. If you set off a stack of grenade ammo, they'll ALL explode. Seems to work okay, but I figured I'd post it here first in case anyone finds any problems or has any suggested enhancements.
The type of explosion spawned by each ammo type hasn't been hard-coded. Instead it actually follows the links back from the ammo object and grabs the corpse links from its projectile (for firing mode 1), so it
should
be compatible with all weapon mods, no matter how extreme.
I figure this change will give players who don't put points into Heavy Weapons something more fun to do with all that grenade ammo than recycling it. And being able to blow up grenade rounds just feels more immersive-simmy.
Also I really hope nobody's already done this.
EDIT: Thread closed. Mod released here:
https://www.systemshock.org/index.php?topic=12217.0
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Last Edit: 29. March 2023, 16:19:05 by ZylonBane
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6648540b5887a
sarge945
#1
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06. March 2023, 10:07:22
6648540b588e9
You should call it "SS1 style Throwable Grenades for SS2" if you want to inflate your download count with a clickbait title.
6648540b58a2a
voodoo47
#2
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06. March 2023, 10:24:39
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would probably change the world object from a grenade pile to a single grenade. would be less weird, I think.
6648540b58b3e
ZylonBane
#3
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06. March 2023, 13:55:21
6648540b58b94
AFAIK there are no models of single grenades for each grenade type. The game displaying a pile of three even when there's actually more or less than three in the stack is an issue that's always existed.
6648540b58c1d
voodoo47
#4
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06. March 2023, 14:07:11
6648540b58c67
very sure Olfred could carve one out.
6648540b58d45
JDoran
#5
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06. March 2023, 14:08:06
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This is a great idea! Thanks, ZB.
6648540b58fa0
ZylonBane
#6
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06. March 2023, 14:22:08
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Quote by voodoo47:
very sure Olfred could carve one out.
Also, including alternate grenade ammo models could produce visual weirdness when used with any mods that alter the vanilla models. Though I don't know of any that actually do that.
6648540b590ad
voodoo47
#7
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06. March 2023, 14:49:55
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I don't believe there are any. and I mean yes, we would be just trading one weirdness for another (any number of grenades looking like a pile of three for any number of grenades looking like just one), but in this kind of scenario, it would be better, I think.
6648540b5919a
ZylonBane
#8
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06. March 2023, 15:20:58
6648540b591e9
I'll look into it then. Deleting bits from the vanilla models is something that probably even I could do.
6648540b592d7
sarge945
#9
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06. March 2023, 17:16:37
6648540b59328
I thought dynamic grenade models based on stack size was a good idea for SCP rather than this mod including it's own grenade model, and was going to suggest it, but voodoo makes a good point. If it stops changing after 3 it's just as janky as if it never changes.
Honestly I think a "box of grenades" makes the most sense for a world model if you don't want to run into stack size weirdness.
6648540b593ce
voodoo47
#10
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06. March 2023, 18:46:29
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it's still weird even if it's a box, because it still can be dozens of grenades.
6648540b59572
ZylonBane
#11
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07. March 2023, 03:42:23
6648540b595d3
Okay, first post updated with test version 2. Now switches models of all grenades to a single-grenade model for grenade objects with a stack count of 1.
This was even more of a pain in the ass than I was anticipating, because Dark apparently has an issue where if you set a model on a concrete object, then later remove the model property from the concrete, it won't revert to using the model set on the archetype. I had to copy the concrete object's model property onto it from its own archetype to get it to use the default model again, which is just... so stupid.
Acknowledged by:
Chandlermaki
6648540b59771
ZylonBane
#12
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07. March 2023, 18:16:06
6648540b597d2
Voodoo, you didn't link to an
unfinished
mod on the Night Dive discord, did you?
6648540b598d7
voodoo47
#13
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07. March 2023, 21:02:08
6648540b59933
I did - Engineering is public, so even if the mod is beta, it shouldn't be a problem. no harm in a few more people taking a look and finding potential issues?
can kill the post if you think this is
too
beta.
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Last Edit: 07. March 2023, 21:16:43 by voodoo47
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6648540b59a25
ZylonBane
#14
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07. March 2023, 21:26:34
6648540b59a80
I like to think of Engineering as a place where people who are slightly more technical can look at something before it's released to the masses. The sort of people who generally understand not to grab everything posted here and throw it in their mod pack.
It may not be true, but I like to think of it that way.
6648540b59b22
voodoo47
#15
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07. March 2023, 21:53:52
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ok, will not do that next time. //beta warning added.
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Last Edit: 07. March 2023, 22:57:16 by voodoo47
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6648540b59bf3
ZylonBane
#16
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08. March 2023, 06:07:41
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Posted as v1.0. Seems stable enough.
Acknowledged by:
voodoo47
6648540b59d66
voodoo47
#17
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08. March 2023, 09:42:31
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I would do two more things - edit the single grenade model to not be thrown in a vertical position (looks even weirder when just dropped onto the ground without exploding), and once that is done, change the thrown grenade (projectile) model of the grenade hybrid into that. another discrepancy gone.
//actually, in addition to laying the single grenade object on its side, I think a completely new world model for the grenade bundle would be appropriate, see the mockup below. the vanilla model is very ok when sitting on the ground, but doesn't look too great once being flung through the air.
also, a little bit of rotation when being thrown wouldn't be too bad.
[grenade_bundle.jpg expired]
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Last Edit: 08. March 2023, 15:07:47 by voodoo47
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6648540b59e87
ZylonBane
#18
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08. March 2023, 15:22:14
6648540b59ed2
Nope, nope, and nope.
If the model was rotated on its side, it would be floating above the ground. To make it not float above the ground, its physics model would have to be made tiny, which would make it very difficult to shoot
Hybrids don't throw grenade launcher ammo. They throw grenades. No, I don't know where they get them.
Nothing in SS2 rotates when dropped by the player.
Acknowledged by:
voodoo47
6648540b59f70
ZylonBane
#19
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08. March 2023, 18:10:30
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That being said, a mod or upgrade that allowed looting the grenades off grenade hybrids could be interesting. Maybe use them directly, or convert them into frag grenade ammo.
6648540b5a25c
sarge945
#20
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09. March 2023, 06:03:22
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Quote by ZylonBane:
Nothing in SS2 rotates when dropped by the player.
The gamepig rotates as it hits the ground
6648540b5a373
voodoo47
#21
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09. March 2023, 09:08:43
6648540b5a3c3
that's the rest axis, that is something different.
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