6648255db6b6a

6648255db70e2
1 Guest is here.
 

Topic: [Obsolete] SS2 Vurt's misc stuff
Page: « 1 [2] 3 ... 5 »
Read 52561 times  

6648255db7905blaydes99

Re: Vurt's misc stuff
6648255db796a
Yeah, I suppose detail textures will have to suffice for a lot of these, and these could/would simulate depth and detail with additional render passes.

Still, making textures gleam and shine where appropriate goes a long way. The perception of detail is what seems to impress me, not always the detail itself. You can only stop and stare at textures for so long before it's time to play.

6648255db7ab7ZylonBane

Re: Vurt's misc stuff
6648255db7b16
Detail textures, if possible now, are just another way of facing the same problem. You still have to decide on what detail to add that wouldn't fundamentally change the look of the game (if that's your intent).

Making the Von Braun shiny would be nice, but that's shader work, and the material system that NewDark adds doesn't seem to support that.

6648255db7c2cblaydes99

Re: Vurt's misc stuff
6648255db7c78
YES, I've found out that details textures and a ton of eye candy is indeed possible but I do agree, you're right about the implementation. Problem is, I've been reading through the material-format.txt notes in the /doc/ folder and guess I'm just getting excited with all the possibilities.

"A material can have up to 6 render passes (including render pass macros like "env_map" and "illum_map"). A render pass is an additional layer rendered on top of the basic surface, usually to produce some kind of special effect."

These extra passes support alpha, animations, shading (not shaders), env_maps, illuminations maps... just goodies upon goodies.
« Last Edit: 05. October 2012, 23:42:47 by blaydes99 »

6648255db7d42Silver83

Re: Vurt's misc stuff
6648255db7d9f
Maybe those textures don't need more detail, just another look.right now they have a painted look (well, I guess they were). A subtle reflective layer and a metal touch may be enough.
Acknowledged by: Kolya
Re: Vurt's misc stuff
6648255db80cc
How do you make a flat, monocolored expanse of wall more detailed?
By making it more like a flat monocolored wall is in real life, ie shadows, radiosity, reflection and sounds. The drive to spill details over everything in videogames is a diversion anyway, a substitute for the lack of other spatial information. When I look at my door it's just uniformly white and yet it looks more real than most video game doors.
Acknowledged by: blaydes99
Re: Vurt's misc stuff
6648255db839b
Dont forget animations :) i'm thinking of animating leaves (Thief 2) using different sets of textures, not sure how it would look or if it would even work.. Crawling spiders, coming in/out of the cracks in the walls maybe? For SS2 you could animate blinking little diods or small computer screens etc.

It's a bit sad the engine doesnt support bump maps, but playing around with artficial light / filters you can make walls look pretty bumpy even without it

Image: http://piclair.com/data/kxici.jpg

6648255db8433blaydes99

Re: Vurt's misc stuff
6648255db8481
Wow, that looks amazing.

6648255db8514ZylonBane

Re: Vurt's misc stuff
6648255db855e
For long animations, the material system uv_mod effects seem worth looking into.
Re: Vurt's misc stuff
6648255db8633
That's quite an improvement...Well done, Vurt.
Re: Vurt's misc stuff
6648255db878f
The Security Door Mod doesn't work for me. Just at the beginning when entering MedSci to the right there are two security doors, but they look the same as ever when the mod is installed. I activated it after all other mods.
Re: SS2 Vurt's misc stuff
6648255db88e0
Late reply but it does work, like previously mentioned you need to remove a SHTUP mesh for it to work, i've updated the original post with instructions.

Added a new mod which includes a new turret shell texture + a new .bin for the muzzle flash that adds both smoke and muzzle flash textures with more animations than the original.

Image: http://i.imgur.com/t5rzKyU.jpg

looks crap in still images and the smoke effect isnt really visible in the image.
« Last Edit: 11. February 2013, 10:25:54 by vurt »

6648255db897fMarcelo

Re: SS2 Vurt's misc stuff
6648255db89d5
Nice addition Vurt!  :thumb:
Re: SS2 Vurt's misc stuff
6648255db8ad3
Why are the doors invisible now? I deleted the file like the first post said and extracted the new security doors into the right spot; but now I can't see or get through doors
Re: SS2 Vurt's misc stuff
6648255db8bd8
No idea, works for me. My door mod is just a retexture so the texture is the only thing that affects the model.

6648255db8c9dDrowning witch

Re: SS2 Vurt's misc stuff
6648255db8cee
any chance we could see muzzle flash work on assault rifle and other weaps that have it?

looks good for the turret :)
Re: SS2 Vurt's misc stuff
6648255db90c3
any chance we could see muzzle flash work on assault rifle and other weaps that have it?

looks good for the turret :)
The assault rifle's muzzle flash is already fixed by SHTUP. Don't know about pistol and shotgun, though I think they've been fixed, too.
Re: SS2 Vurt's misc stuff
6648255db91b8
you can make a copy of flash02.bin and rename it to assflash.bin if you want the same muzzle flash for the assualt rifle.

6648255db92b2Simplex

Re: SS2 Vurt's misc stuff
6648255db92fe
assflash.bin - apologies for finding this filename hilarious  :thumb:
Acknowledged by 3 members: RocketMan, rccc, vurt
Re: SS2 Vurt's misc stuff
6648255db942d
Added Better Explosions. I still need help with DML's to make the animation smoother (see https://www.systemshock.org/index.php?topic=4544.0 )

6648255db94dbAlextended

Re: SS2 Vurt's misc stuff
6648255db9525
Can you make a version that only has the sprites, not the weird 3D explosion shockwaves? After you manage to fix the animation speed. Maybe also a version where the suicide bots only have the electrical field. Looks pretty cool.
Re: SS2 Vurt's misc stuff
6648255db960f
It should be possible if i manage to find the explosion meshes.. there's a ton of different explosions in the game (well, like 10-12 or so).
Re: SS2 Vurt's misc stuff
6648255db96ec
Did you add a second hand to the assault rifle or is that from some mod I forgot about?
Re: SS2 Vurt's misc stuff
6648255db97ce
No idea which mod that might be, this install is like a year old so i can't remember which mod i've used here except for my own..

6648255db9866Drowning witch

Re: SS2 Vurt's misc stuff
6648255db98af
thx for the muzzle flash info vurt, and for the explosions mod  :thumb:

1 Guest is here.
James Bond is an operative, not a spy.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648255db99c9