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Great! Downloading now, thanks.
I look forward to seeing how you implemented the stealth skill, as I had reservations about it. I'll start a new game when I can pry myself from the capital wasteland. Looking forward to trying it!
Intended functionality of the kick mechanic:-Used with a dedicated button, i.e you will not have to "equip" the leg, you can kick at any time just like a real human, barring conversations and cutscenes of course.-Will be a weak non-lethal attack, but can be upgraded with a new lower body combat strength aug which significantly increases force exerted and damage output. If upgraded becomes a lethal attack.-Player can kick doors open under certain conditions: they have to be unlocked, have the suitable texture type (wooden), and whatever else that is required to get it to work in a simulated/realistic manner. With the lower body combat strength aug damage is increased so you you will be able to break doors also with high powered kick just like you can with normal (upper body) combat strength.-Player will be able to kick objects around. (adapting code from GMDX's improved microfibral muscle).-Due to localized damage already present in DX, jumping and kicking NPCs in the head will result in more damage, which obviously will reward more skilled players.Obviously there will be plenty more minor details that I won't bother listing here because nobody will actually care about the finer details until they are in the game. From the potential animator however only two sequences are wanted.
Maybe if you hurried up with SCP :p It was "coming very soon™" almost a year ago now...
It takes time to perfect the already perfected.