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Topic: SS1 vB3.0S leaked beta information Read 1685 times  

6647ebd0ba64dRevenant

  • Company: The Cutting Room Floor
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Hi! I'm one of the admins at https://tcrf.net, and I also wrote most of the original System Shock articles on there a few years back.

Recently I started working on expanding/cleaning up some of the stuff I'd put up back then, and as part of that I also finally started digging into the leaked build of SS1 that was posted in this thread.

You can find the results here:
https://tcrf.net/Proto:System_Shock
https://tcrf.net/Proto:System_Shock/Map_Differences

Aside from what was mentioned in that earlier thread, there's some pretty interesting stuff to be found in this build, like:
  • Basically every map has some form of differences (in visuals, item placement, and sometimes even layout)
  • Some working animations for the scrapped "Sec-3" enemy
  • Different textures on level 9 that were later replaced
  • Changes to the properties and behavior of various enemies (including Diego and SHODAN)
  • Changes to properties of weapons, grenades, and other objects
  • Various other unfinished graphics, sounds, and text
  • Unfinished/rough-draft French and German translations

Overall, this build is a pretty interesting look at how the game was shaping up in the last month or so before its original release. It took quite a lot of digging to document it all, so please enjoy!

(e: argh, probably should have posted this in the SS1 forum instead - oh well)
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Thanks for this, the new information is very interesting. I love TCRF already, so thanks for the website and for the new SS insights.
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Indeed.
If I ever have time to finish my SS1 level, I will use the infested bridge textures in it. The alternative portrait is nice too.

I really like the cyborg elite corpse. It would have looked great if it were in all 8 directions.
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Robo-boy and the Gigolo are brought into an arena where the scum of humanity (fast food munching Americans) cheers and yells as the good vagabond robos are burned and torn into pieces.
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